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#1
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Programming Manager
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We have been working on improving the artillery for v0.9.
In this new setup with have a battery of four 105mm artillery pieces, simulating a realistic rate of fire and impact area, based on military advice.
In the video, the projectiles timings should be actually a little closer together, but we are working on it. | |||
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#2 |
![]() Join Date: Feb 2007
Location: Camp Lejeune, NC
Posts: 3,383
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So with in that radius is it safe to say that an arty round hit the whole area? Cause i hate that now when you call arty the enemy disappears in the smoke only to pop up after the strike is over.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics. |
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#3 |
![]() Join Date: Feb 2009
Location: New York
Posts: 374
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Wouldn't there be a longer boom sound?
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#4 |
![]() Join Date: May 2008
Location: Lake Forest, California
Posts: 1,549
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that looks and sounds really really kick ass!!!
if only it was more available then like one per game |
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#5 | |
![]() Join Date: Feb 2007
Location: Camp Lejeune, NC
Posts: 3,383
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Quote:
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics. |
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#6 |
![]() Join Date: May 2008
Location: Lake Forest, California
Posts: 1,549
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well its not really the number, its just the amount of time is so long that there usually is only one available per round but if a round does go on for anout 3 hours then you could see 3 but that usually only happens on kashan
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#7 | |
![]() Join Date: Feb 2007
Location: Camp Lejeune, NC
Posts: 3,383
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Quote:
Maybe they could just reduce the timer or make it a little longer but have 3 strikes be available when you finally get them. | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics. |
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#8 |
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PR Mapper Team
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Hah, looking good. Loving the arty team that must ride the short bus... BOOM BOOM BOOM................BOOM!
BOOM BOOM BOOM...........................BOOM! Haha pick up the pace arty team #4!! |
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#9 | |
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Quote:
Anwyho nice arty, luvin it. | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Quick! Everyone get on a plane to Washington DC. We will assemble the whole PR community and make UK_Force hold a speech infront of the Lincon memorial demanding GameSpy to fix this." - Elektro |
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#10 |
![]() Join Date: Feb 2007
Location: Camp Lejeune, NC
Posts: 3,383
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics. |
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| artillery, updates, weapon |
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