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#11 |
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Programming Manager
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Oh yea...
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "There's always one more bug." - Lubarsky's Law of Cybernetic Entomology |
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#12 |
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PR:BF2 Contributor
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#13 |
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PR Mapper Team
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I like it, might lure a few enemies into a false sense of security.
BOOM! BOOM! BOOM!................ "Is it over?" *peeks head out* BOOM! *dies* Once again, good work. Looks and sounds great too. |
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#14 |
![]() Join Date: Jan 2009
Posts: 704
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24 shots in 60 seconds. 6 shots a gun.
Cool. But why the 105s and not the 155s? |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Spaz: I once had a dream where my psychology teacher was 10ft tall and ate me, then she gave birth to me.
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#15 |
![]() Join Date: Mar 2009
Location: Minnesota
Posts: 150
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Will the cooldown timer be modified from 60 minutes? For example, 30 minutes or 20 minutes instead?
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#16 |
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See arty team #4 isn't "slow"..They're just playin mind games with the enemies,lol..But the arty looks like it's coming along nicely!
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#17 |
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PR Operations Management
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Correct, in the video you see a 60 second barrage @ 6rpm. However, that's liable change to a 30 second barrage @ 8rpm.
We discussed both thoroughly. Having it be 105mm allows for double the rate of fire which we found preferable. Even with the damage realistically modelled after the 105mm HE round, it's much more devastating than the artillery in the current release. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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#18 | |||
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is there anyway to get the incoming artillery sound like in this video?:
that sound right before the explosion. everytime i hear that it sends shivers down my spine. i bet it would to whoevers on the recieving end of the arty in PR too. | |||
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known in-game as BOOMSNAPP
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#19 |
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PR Operations Management
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^ The sounds are like that already. The problem is getting them to play and be heard properly when incoming. In the words of those invisible bastards in Warcraft3, "I'll look into it!"
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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#20 |
![]() Join Date: Jun 2006
Posts: 176
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nice one, looking very good
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. wtf is a acronym To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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| artillery, updates, weapon |
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