project reality header
Go Back   Project Reality Forums > News / Announcements > PR Highlights > PR Dev Journal Archives > 2009
PR Time:
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read

Contact Support Team Frequently Asked Questions Register today!

Closed Thread
 
LinkBack Thread Tools Display Modes
Old 11-15-2009, 10:08 PM   #11
[R-DEV]dbzao
Programming Manager
Supporting Member

[R-DEV]dbzao's Avatar
Default Re: [Weapon] Artillery Updates

Oh yea... They are indeed a little late, that's why I said the timings were off


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

"There's always one more bug." - Lubarsky's Law of Cybernetic Entomology
[R-DEV]dbzao is offline
Old 11-15-2009, 10:14 PM   #12
[R-CON]Tomato-Rifle
PR:BF2 Contributor

[R-CON]Tomato-Rifle's Avatar
Send a message via MSN to [R-CON]Tomato-Rifle Send a message via Skype™ to [R-CON]Tomato-Rifle
Default Re: [Weapon] Artillery Updates

Quote:
Originally Posted by [R-DEV]OkitaMakoto View Post
Hah, looking good. Loving the arty team that must ride the short bus... BOOM BOOM BOOM................BOOM!


BOOM BOOM BOOM...........................BOOM!

Haha pick up the pace arty team #4!!

I know right xD

Nice work guys!


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
[R-CON]Tomato-Rifle is offline
Old 11-15-2009, 10:19 PM   #13
[R-DEV]OkitaMakoto
PR Mapper Team
Supporting Member

[R-DEV]OkitaMakoto's Avatar
Send a message via AIM to [R-DEV]OkitaMakoto Send a message via MSN to [R-DEV]OkitaMakoto Send a message via Skype™ to [R-DEV]OkitaMakoto
Default Re: [Weapon] Artillery Updates

I like it, might lure a few enemies into a false sense of security.

BOOM! BOOM! BOOM!................
"Is it over?" *peeks head out*
BOOM!
*dies*

Once again, good work. Looks and sounds great too.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

[R-DEV]OkitaMakoto is offline
Old 11-15-2009, 10:20 PM   #14
Anhkhoa

Anhkhoa's Avatar
Default Re: [Weapon] Artillery Updates

24 shots in 60 seconds. 6 shots a gun.

Cool.

But why the 105s and not the 155s?


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Spaz: I once had a dream where my psychology teacher was 10ft tall and ate me, then she gave birth to me.
Anhkhoa is offline
Old 11-15-2009, 10:44 PM   #15
Hoboknighter
Default Re: [Weapon] Artillery Updates

Will the cooldown timer be modified from 60 minutes? For example, 30 minutes or 20 minutes instead?
Hoboknighter is offline
Old 11-15-2009, 11:04 PM   #16
agentscar

agentscar's Avatar
Send a message via Yahoo to agentscar Send a message via Skype™ to agentscar
Default Re: [Weapon] Artillery Updates

See arty team #4 isn't "slow"..They're just playin mind games with the enemies,lol..But the arty looks like it's coming along nicely!


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
agentscar is offline
Old 11-15-2009, 11:12 PM   #17
[R-DEV]Jaymz
PR Operations Management
Supporting Member

[R-DEV]Jaymz's Avatar
Default Re: [Weapon] Artillery Updates

Quote:
Originally Posted by Anhkhoa View Post
24 shots in 60 seconds. 6 shots a gun.
Correct, in the video you see a 60 second barrage @ 6rpm. However, that's liable change to a 30 second barrage @ 8rpm.

Quote:
Originally Posted by Anhkhoa View Post
But why the 105s and not the 155s?
We discussed both thoroughly. Having it be 105mm allows for double the rate of fire which we found preferable. Even with the damage realistically modelled after the 105mm HE round, it's much more devastating than the artillery in the current release.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
[R-DEV]Jaymz is offline
Old 11-15-2009, 11:53 PM   #18
charliegrs

charliegrs's Avatar
Send a message via AIM to charliegrs Send a message via Yahoo to charliegrs
Default Re: [Weapon] Artillery Updates

is there anyway to get the incoming artillery sound like in this video?:
YouTube Video

that sound right before the explosion. everytime i hear that it sends shivers down my spine. i bet it would to whoevers on the recieving end of the arty in PR too.

known in-game as BOOMSNAPP
'
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
charliegrs is offline
Old 11-16-2009, 12:24 AM   #19
[R-DEV]Jaymz
PR Operations Management
Supporting Member

[R-DEV]Jaymz's Avatar
Default Re: [Weapon] Artillery Updates

^ The sounds are like that already. The problem is getting them to play and be heard properly when incoming. In the words of those invisible bastards in Warcraft3, "I'll look into it!"


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
[R-DEV]Jaymz is offline
Old 11-16-2009, 02:30 AM   #20
Nibbit

Nibbit's Avatar
Default Re: [Weapon] Artillery Updates

nice one, looking very good


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

wtf is a acronym

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Nibbit is offline
Closed Thread


Tags
artillery, updates, weapon
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 05:43 AM.


Powered by: vBulletin. ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.6.0
All Content Copyright ©2004 - 2012, Project Reality.