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#91 |
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Banned
![]() Join Date: Oct 2009
Location: Milan
Posts: 279
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guess it will be amphibious as the realistic counterpart.
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#92 |
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Shouldn´t this vehicle be bigger? Looks very great, cant wait to drive it, but the human model next to the vehicle looks kind of big?
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#93 |
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PR:BF2 Developer
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it's the right size all right, compared several ref pictures to find the proper size for it.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-CON]Pantera : maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this. [R-DEV]Gaz : How did Pantera get out? /reassesses security plans... |
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#94 |
![]() Join Date: Aug 2008
Posts: 1,149
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Congrats with your promotion, motherdear!
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#95 |
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The AAVP7A1 is unbelievably big. First time i saw one i was like "woaaah!!!" and on top of that there was an LAV25 next to it so the comparison blew my mind even further.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics. |
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#96 |
![]() Join Date: Dec 2009
Location: Mo I Rana
Posts: 2
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Hey, i wonder which program do u use to make weapons and vehicles in PR?
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#97 |
![]() Join Date: Nov 2008
Location: Cheshire
Posts: 252
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Autodesk 3ds max or Autodesk maya AFAIK.
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| Tags |
| aavc7a1, aavp7a1, staticaavp7a1, vehicle, vehicles |
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