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#11 |
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PR:BF2 Developer
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]Rhino: "you wouldn't believe the amount of photos of guys dicks even I've had"
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#12 |
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\o/
Now for to command! M. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Former [DM] captain. The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky |
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#13 |
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PR:BF2 Developer
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "yesturday a steam server explowded and we lose alot of account infermation. to verify that you have steam i will need your username and password or your account will be deleted " |
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#14 |
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Pretty... pretty badass.
Too bad you can't take it for a trip to check out the front, but this will do fine to bring even more atmosphere to PR. GJ Devs |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#15 |
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PR:BF2 Developer
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]Rhino: "you wouldn't believe the amount of photos of guys dicks even I've had"
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Last edited by [R-DEV]Adriaan; 11-04-2009 at 11:42 AM..
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#16 | ||
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PR Mapper Team
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Quote:
Quote:
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#17 |
![]() Join Date: Sep 2008
Location: Stockholm
Posts: 624
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Awesomeness.
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Swedes are badass because they have to fight polar bears all the time |
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#18 | |
![]() Join Date: Apr 2007
Location: Cambridge
Posts: 3,650
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Make the actual map a seperate texture, but DONT put it in any generic object zip file. To get a unique texture for each map you then need to load the texture via map-specific client file. Also, sinse the texture will be the same name for each map, you can simply edit the batch file you use to pack the maps so that the texture needed is generated from the minimap directly. It can simply be a copy of the smallest minimap. Looking at Qinling, I see the smallest is a 1024x1024 pixel, 406kB image. An extra 20 of those would add a tiny 8MB to the DL size. Compare that with a levels folder size of OVER 2000MB, and a total DL size which is probably over 3GB and the levels folder size is increased by 0.4%, probably less in reality because a 1024px image is very big for a small map that few people will see. EDIT: If for some retarded reason you need a generic texture loaded gnerally for this to work, thats no problem. You simply need appropriate texture suffixes on the map-loaded texture. Its really not hard on maps that already have a suffix, and you can very easily add a dummy suffix for other maps so that default textures are used except for this map texture. Simple. | |
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XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like? Best post ever made! EG: PPSh is made of win and quite possibly stamped sheet metal |
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#19 |
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I bet the CO tent will be filled with soldiers when you put that magazine in ^^
Seriously great job! |
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#20 | ||
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PR Mapper Team
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All the textures that contain the map put together upto 3.5mbs, times that by 25 and it comes to 87mbs, that's around the size of a map, and while not even 20mbs wouldn't seem small its much bigger than it sounds as if you keep on making little things like that go by the mod ends up being 20gbs. If you make each of the textures for every map then I might consider it, keep in mind they need to be in full ISO map format. Quote:
Just have to hope the other team dont wonder into the USMC main to try and nick it! | ||
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| acvs, armoured, command, static, statics, vehicles |
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