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Old 10-27-2009, 05:49 PM   #41
Nibbit

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Default Re: [Map] Uruzgan 4km, flyover in RNLAF Apache

`looking awesome man!!!! cant wait to play as the pride of my nation !!!!


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wtf is a acronym

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Old 10-27-2009, 05:51 PM   #42
major sharpe

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Default Re: [Map] Uruzgan 4km, flyover in RNLAF Apache

looks awsome well done all involved

One shot, One kill, SH*t !! Tank
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Old 10-27-2009, 05:54 PM   #43
[R-COM]Glimmerman
Dutch Faction Lead

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Default Re: [Map] Uruzgan 4km, flyover in RNLAF Apache

Quote:
Originally Posted by [R-DEV]AfterDune View Post
Looks friggin' awesome fellas! Keep up the wonderful job!

You were flying our domeless Apache yeah?
@AfterDune
Yes it was the AH-64D without the longbow

@rest
For the rest the map is heavy WIP, more custom statics will be added but we need more static modellers so if people want to help out please report on the Dutch faction subforum!

We are working on more vids and plan to release them frequently as oon as we have something big to share.

Big respect goes to [R-DEV]Hans Martin Slayer, because he made this awesome map!

Cheers,
Glimmer

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Old 10-27-2009, 05:57 PM   #44
hiberNative

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Default Re: [Map] Uruzgan 4km, flyover in RNLAF Apache

Quote:
Originally Posted by McLuv View Post
Looking awesome though, gotta admit. Just increasing the VD by 400 meters though would make it that much better
more lag and sound bugs? no thanks

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Old 10-27-2009, 06:06 PM   #45
[R-COM]Glimmerman
Dutch Faction Lead

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Default Re: [Map] Uruzgan 4km, flyover in RNLAF Apache

Also for gameplay the F-16 is useless without a good forward air controller, it has to fear from the taliban SA-7's
The Apache's can be a problem for the Taliban if they try to take em down head on, they will be well stocked with stationary and mobile AA so i think we can balance it, plus the map is so freakin huge the envoronment can be used as a force multiplier.

Cheers,
Glimmer

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Old 10-27-2009, 06:10 PM   #46
LittleFoX

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Default Re: [Map] Uruzgan 4km, flyover in RNLAF Apache

Great job guys! Can't wait!
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Old 10-27-2009, 06:10 PM   #47
marcoelnk
Retired PR Developer

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Default Re: [Map] Uruzgan 4km, flyover in RNLAF Apache

Great work Hans and all other involved !


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Old 10-27-2009, 06:21 PM   #48
[R-DEV]Hans Martin Slayer
PR:BF2 Developer
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Default Re: [Map] Uruzgan 4km, flyover in RNLAF Apache

Well, thanks for all the comments so far.

Like it has been said, all you see here is heavy WIP and the final Vehicle/ Weapons etc layout is not decided yet.

Helicopter and Jet CAS will be available, everything else would be a shame.. but it'll be in balance, trust me on that. I guess it won't be a cakewalk, no matter wich team you'll play on.
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Old 10-27-2009, 06:24 PM   #49
Snazz
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Default Re: [Map] Uruzgan 4km, flyover in RNLAF Apache

Quote:
they will be well stocked with stationary and mobile AA so i think we can balance it
Darn, that kills some of the realism then.

Oh well, I'll suck it up and wait for Sangin.
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Old 10-27-2009, 06:34 PM   #50
Silly_Savage

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Default Re: [Map] Uruzgan 4km, flyover in RNLAF Apache

This map is breathtaking. The amount of detail and variation in such a large map really is a new milestone when it comes to PR mapping.

There is one thing that concerns me though, the amount of vehicles.

From what I've seen, there are 3x UH-1N Hueys, 3x UH-60 Black Hawks, 2x HC3 Merlins, 1x UH-1N Hydra Huey, 2x AH-64A Apache, 1x F-16 Fighting Falcon, and 1x A-10 Warthog.

I'm not sure if these are for testing purposes only, but to properly crew these assets, it's going to require at least 15 people. That's roughly a half of the team. Don't forget to factor in all of the other ground vehicles and specialty squads that are likely to be formed.

I fear there won't be enough infantry on the map, or in the very least, not a lot of action going down on the ground.

Edit: I took too long to post, and thus, was ninja'ed by Hans.

"Jafar, show me a sniper rifle." - Silly_Savage 2013
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Last edited by Silly_Savage; 10-27-2009 at 10:15 PM..
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