project reality header
Go Back   Project Reality Forums > News / Announcements > PR Highlights > PR Dev Journal Archives > 2009
PR Time:
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read

Contact Support Team Frequently Asked Questions Register today!

Closed Thread
 
LinkBack Thread Tools Display Modes
Old 10-15-2009, 04:41 AM   #121
[R-DEV]Nosferatu
PR Military Adviser

[R-DEV]Nosferatu's Avatar
Send a message via ICQ to [R-DEV]Nosferatu
Default Re: [Kits] Russian federation

Most of S.Ossetia pics with Russian soldiers in modern outfits are portraying VDV soldiers (paratroopers), but in PR we have mix of motor-riflemen and mountain brigades with special guests from specnaz.

VDV could be stand alone faction because of their special weapons and assets, but we already have more than enough factions on the plate.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

This television has a poison on it's breath
This counter-culture of both wicked lies and death
It makes my eyes bleed every time I turn around
How will they all feel when I bring them to the ground?
[R-DEV]Nosferatu is offline
Old 10-15-2009, 12:46 PM   #122
eenis

eenis's Avatar
Default Re: [Kits] Russian federation

My bad i did not know that lone wolf spetznats joined with regular motor infantry. Still seems very strange to have single Spec Forces guys attached to a standard infantry company but im not the one making it!

Oh and i never suggested making a new faction. i was saying get rid of the the spetsnatz guy and just replace him with what you already got, simple i presume. Just stick a bandana on the rifleman kit and viola!
eenis is offline
Old 10-15-2009, 02:00 PM   #123
[R-DEV]Nosferatu
PR Military Adviser

[R-DEV]Nosferatu's Avatar
Send a message via ICQ to [R-DEV]Nosferatu
Default Re: [Kits] Russian federation

It's not like lonewolfing) One of army specnaz's tasks in different types of reconaissance for ground troops.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

This television has a poison on it's breath
This counter-culture of both wicked lies and death
It makes my eyes bleed every time I turn around
How will they all feel when I bring them to the ground?
[R-DEV]Nosferatu is offline
Old 10-15-2009, 04:02 PM   #124
eenis

eenis's Avatar
Default Re: [Kits] Russian federation

Quote:
Originally Posted by [R-DEV]Nosferatu View Post
It's not like lonewolfing) One of army specnaz's tasks in different types of reconaissance for ground troops.
Kind of like the U.S. Rangers, but you never see a single ranger attached to a squad of infantry. You see a company of rangers etc. Its hard for me to see a single spetsnatz attached to a squad. I would assume with my basic knowledge of military structure is that spetsnatz work together in teams of spetsnatz and report their intel to the higher ups who then pass it to the infantry. Not have a single spestnatz per squad. I cant think of any nation that splits up its special forces to attach them to infantry, seems counter intuitive to their mission as a light, mobile intel gathering force. But what do i know, im not russian
eenis is offline
Old 10-15-2009, 04:56 PM   #125
Katarn
Retired PR Developer

Katarn's Avatar
Default Re: [Kits] Russian federation

Then again, snipers aren't supposed to be part of infantry squads, but in their own 2-man squad.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Katarn is offline
Old 10-15-2009, 05:10 PM   #126
eenis

eenis's Avatar
Default Re: [Kits] Russian federation

Quote:
Originally Posted by [R-DEV]Katarn View Post
Then again, snipers aren't supposed to be part of infantry squads, but in their own 2-man squad.
True thats why i boot em from my squad Great avatar by the way!
eenis is offline
Old 10-16-2009, 10:10 AM   #127
arjan

arjan's Avatar
Default Re: [Kits] Russian federation

Still i dont think most conventional forces fight with those big backpacks on their back.
Atleast thats what ive been told. becouse it makes them less flexible and heavy.

Ingame name: A.Behr
Xfire: arjan1994
arjan is offline
Old 10-16-2009, 10:41 AM   #128
[R-DEV]DankE_SPB
PR:BF2 Developer

[R-DEV]DankE_SPB's Avatar
Send a message via MSN to [R-DEV]DankE_SPB Send a message via Skype™ to [R-DEV]DankE_SPB
Default Re: [Kits] Russian federation

Quote:
Originally Posted by arjan View Post
Still i dont think most conventional forces fight with those big backpacks on their back.
this heavily depends on situation imo, i.e. if you're somewhere far from your base you will have to carry huge backpack



Quote:
Great avatar by the way!
iirc there is a dedicated thread for it


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
[R-DEV]DankE_SPB is offline
Old 10-16-2009, 12:43 PM   #129
deemoowoor

deemoowoor's Avatar
Default Re: [Kits] Russian federation

Quote:
Originally Posted by eenis View Post
My bad i did not know that lone wolf spetznats joined with regular motor infantry. Still seems very strange to have single Spec Forces guys attached to a standard infantry company...
You're right, IRL, Spetsnaz in the Armed Forces of Russian Federation are the elite units of GRU (the Main Intelligence Directorate) and thus are very much distinct from the rest of the Ground Forces and usually form part of a larger structure (an army or a military district) as a brigade. Their role has a more strategical role, than that of common ground force's reconnaissance units, that are part of the motorized rifle brigades.

Long story short, there really is no reason for a single Spetsnaz operator in a squad. A Spetsnaz squad may and may not contain all those specialists you would expect to see in a normal military squad: a squad leader, an automatic rifleman, a medic, an AT etc. etc. depending on a situation. Anyway, Spetnaz/Special Forces is just a role to do same tasks that all other militaries do, but in special circumstances and in special ways, like, for example, behind the enemy lines or far away from supporting forces, using silenced weaponry and different evasion techniques, or using Commando tactics to shock the opposing force and lower their morale.

Anyway, it's not something that makes much sense in PR or any similar game, unless a certain mission is designed as a standoff between a Special Forces unit and some other military on the opposing side. You may have an SF squad, that would go far away from the main action to disrupt enemy supply lines etc., but that is probably it. In PR this can all be done by using the same SL, medic, AR and G and Engineer kits, though.

It's not the kits that make you a Special Forces unit, it's your actions.
deemoowoor is offline
Last edited by deemoowoor; 10-16-2009 at 12:49 PM..
Old 10-16-2009, 01:33 PM   #130
eenis

eenis's Avatar
Default Re: [Kits] Russian federation

Good post and i think it outlines how the Special forces kit/model should be changed, theres my two cents, invest em!
eenis is offline
Closed Thread


Tags
federation, kits, russian
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 05:49 AM.


Powered by: vBulletin. ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.6.0
All Content Copyright ©2004 - 2012, Project Reality.