project reality header
Go Back   Project Reality Forums > News / Announcements > PR Highlights > PR Dev Journal Archives > 2009
PR Time:
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read

Contact Support Team Frequently Asked Questions Register today!

Closed Thread
 
LinkBack Thread Tools Display Modes
Old 09-17-2009, 12:38 PM   #11
single.shot (nor)
Default Re: Communication Rose Overhaul

this is really nice and clean-looking. it would be nice to have left-click-scopes, right-click-irons and show those off as another "sidebar" on the menu with a scope pictogram on the left and a "irons"-pictogram.

i would suggest re-arranging the way the classes appear as indicated below.
top to bottom, as suggested:
Crewman
Pilot
HAT
Sniper
AA
Engineer
Medic
Officer
LAT
Grenadier
Marksman
this way, the 5 specialised classes will be on top, and the 2 supportive below that, and then the "squad-kits", starting with the officer. this is more or less useless, but maybe stupid people like me, will understand better if the kits are arranged after what they are used for...

like this: (with some nice looking PRish pictogram instead of text... maybe an M16-style carrying handle in white for irons, and an Acog in white for the scope side)

War is a huge matter for a nation. it's the field of life and death, destruction and survival, and such matters cannot be left unstudied. - Sun Tzu
single.shot (nor) is offline
Old 09-17-2009, 01:06 PM   #12
Zrix
Supporting Member

Zrix's Avatar
Default Re: Communication Rose Overhaul

Looking good

And I agree with single.shot (nor), sounds like a good idea.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Zrix is online now
Old 09-17-2009, 02:08 PM   #13
=Romagnolo=

=Romagnolo='s Avatar
Send a message via MSN to =Romagnolo=
Default Re: Communication Rose Overhaul

The little symbols are great ! Nice idea and very well done guys, you all are awesome ! I s2 u

[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Rudd:"if a pidgeon lands on the phone line I lose internet for 3 days"
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
=Romagnolo= is offline
Old 09-17-2009, 02:09 PM   #14
Claymore
Banned
Default Re: Communication Rose Overhaul

Excellent imprevements, the icons are also a good idea.
Claymore is offline
Old 09-17-2009, 02:23 PM   #15
General Dragosh

General Dragosh's Avatar
Send a message via MSN to General Dragosh
Default Re: [HUD] Communication Rose Overhaul

OMFG O.O *droll*

That is . . . . *falls over from excitement*


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Newly ordered sig !
General Dragosh is offline
Old 09-17-2009, 02:31 PM   #16
jbgeezer

jbgeezer's Avatar
Default Re: [HUD] Communication Rose Overhaul

This is quite hot, I like the illustrations

Live by the sword, die by the sword...

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

Ingame:G-LockCobra

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
jbgeezer is offline
Old 09-17-2009, 02:45 PM   #17
cyberzomby
Registered User

cyberzomby's Avatar
Default Re: [HUD] Communication Rose Overhaul

Awesome work as ever I must say!


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

dogtag modeled after tutorial by
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
cyberzomby is offline
Old 09-17-2009, 03:18 PM   #18
[R-DEV]Outlawz7
PR:BF2 Developer

[R-DEV]Outlawz7's Avatar
Default Re: [HUD] Communication Rose Overhaul

Could remove the extra space next to the kit icons, but overall wtfpwn.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


"yesturday a steam server explowded and we lose alot of account infermation. to verify that you have steam i will need your username and password or your account will be deleted "
[R-DEV]Outlawz7 is offline
Old 09-17-2009, 03:47 PM   #19
akatabrask

akatabrask's Avatar
Default Re: [HUD] Communication Rose Overhaul

Wow that is looking sweet.
One step further away from vanilla indeed.

I also agree with single.shot about being able to choose between scope/irons but that's another discussion.
akatabrask is offline
Old 09-17-2009, 03:48 PM   #20
Dizakui
Default Re: [HUD] Communication Rose Overhaul

That looks really amazing. The symbols fit in really well, and it looks professional.
This keeps on looking better and better.
Great job

Edit: after looking at it again there is one small thing. On the actual kit request I'd suggest moving the text across so theres less space between the edge and the symbol, and maybe putting the ironsights symbol on the right of the text for the kits where you right click to get iron sights. Sortof like what single.shot said.
Dizakui is offline
Last edited by Dizakui; 09-17-2009 at 05:35 PM..
Closed Thread


Tags
communication, hud, overhaul, rose
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 01:11 PM.


Powered by: vBulletin. ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO.
All Content Copyright ©2004 - 2012, Project Reality.