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Old 09-02-2009, 07:33 PM   #41
=Romagnolo=

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Default Re: [Changelog] Project Reality v0.87 Changelog

Great ! I saw chuck's post, but I didn't find anything that could tell about the deviation in PR... Will it continue the same ?

[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Rudd:"if a pidgeon lands on the phone line I lose internet for 3 days"
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(yes, it was about me)
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Old 09-02-2009, 09:11 PM   #42
badmojo420
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Default Re: [Changelog] Project Reality v0.87 Changelog

Time to start a decryption thread....oh wait

Edit: - Removed tracers from all of the Insurgent/Taliban weapons. <--- Praise Allah, they did it!
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Old 09-02-2009, 10:21 PM   #43
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Default Re: [Changelog] Project Reality v0.87 Changelog

Are the .85 explosion radii for AT weapons bigger or smaller?


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Old 09-02-2009, 10:45 PM   #44
Wilkinson
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Default Re: [Changelog] Project Reality v0.87 Changelog

What about the Alt Tab Issue?


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Old 09-02-2009, 11:32 PM   #45
SWIZZ=kettcar=

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Default Re: [Changelog] Project Reality v0.87 Changelog

.... maps?


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Old 09-02-2009, 11:42 PM   #46
Wilkinson
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Default Re: [Changelog] Project Reality v0.87 Changelog

Quote:
Originally Posted by SWIZZ=kettcar= View Post
.... maps?
There are no new maps being released with .87.

The point of .87 is basically the 1.5 update and some new features like Commander UAV and shizzle


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Old 09-03-2009, 12:25 AM   #47
master of the templars

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Default Re: [Changelog] Project Reality v0.87 Changelog

Quote:
Originally Posted by AquaticPenguin View Post
It doesn't make them worse, but it's not a great improvement... At close ranges I've found that prone-diving still works better than any other tactic - But it should make it more difficult to prone dive at longer ranges which is more relevant to PR.

Annoyingly DICE have taken the easy route with the patch - They've implemented some features, but to do so they've compromised other parts of the game and overall it feels crude and unfinished.
with PR's high deviation will we evn notice the new prone deviation?

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chuckMFd on 0.9- Can we trade back Assault on Mestia for Qinling?
[R-DEV]masaq - It's rather difficult to "apprehend" a Tu-95... you try persuading a 200-ton aircraft to land somewhere it doesn't want to, when it has enough fuel to get home and it knows you can't/won't shoot it down
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Old 09-03-2009, 01:16 AM   #48
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Default Re: [Changelog] Project Reality v0.87 Changelog

Nais changes, I liked that M203 to be floating around, It reminds me of being Peter Griffin with his own Gravitational pull

Keep up the good work Development team


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Old 09-03-2009, 03:11 AM   #49
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Default Re: [Changelog] Project Reality v0.87 Changelog

So many questions so little sleep xD


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Old 09-03-2009, 03:27 AM   #50
[R-DEV]DankE_SPB
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Default Re: [Changelog] Project Reality v0.87 Changelog

Quote:
Originally Posted by master of the templars View Post
with PR's high deviation will we evn notice the new prone deviation?
you'll notice in cqb, even in nilla you cant hit shit for a while after going prone, but after 50m it will be better to go prone imo


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