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Old 09-02-2009, 12:15 PM   #31
Scandicci
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Default Re: [Changelog] Project Reality v0.87 Changelog

I wondered why the attack hueys seemed so prolific recently. It looks like they will go back to being like Santa Claus sightings on December 24th: few and far between.

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Old 09-02-2009, 01:01 PM   #32
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Default Re: [Changelog] Project Reality v0.87 Changelog

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Originally Posted by Scandicci View Post
I wondered why the attack hueys seemed so prolific recently. It looks like they will go back to being like Santa Claus sightings on December 24th: few and far between.
Are you kidding? NORAD Tracks Santa. The man is seen everywhere :P


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Old 09-02-2009, 01:40 PM   #33
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Default Re: [Changelog] Project Reality v0.87 Changelog

Quote:
Originally Posted by gazzthompson View Post
so prone spam hasnt been defeated ?!?
I'd like to know too. I don't know how to understand the Chuc's post.

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Old 09-02-2009, 02:08 PM   #34
Vege

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Default Re: [Changelog] Project Reality v0.87 Changelog

Basically it goes like this:
DICE added deviation when going prone, PR just cannot alter that value. PR wanted a huge effect on deviation when going prone, we cannot have that now, we just got less.

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Old 09-02-2009, 02:11 PM   #35
MendozaMan
Default Re: [Changelog] Project Reality v0.87 Changelog

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Originally Posted by Vege View Post
Basically it goes like this:
DICE added deviation when going prone, PR just cannot alter that value. PR wanted a huge effect on deviation when going prone, we cannot have that now, we just got less.
WTF was Dice thinking? They knew that prone spam was a problem in BF2, but to make the limit even lower and then hardcode it?

Someone over there has a personal vendetta against you guys.
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Last edited by MendozaMan; 09-02-2009 at 02:50 PM..
Old 09-02-2009, 02:34 PM   #36
[R-DEV]Spec
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Default Re: [Changelog] Project Reality v0.87 Changelog

So how bad is it really? Does it make things worse or does it just not fix them?
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Old 09-02-2009, 02:45 PM   #37
Vege

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Default Re: [Changelog] Project Reality v0.87 Changelog

Quote:
Originally Posted by MendozaMan View Post
WTF was Dice thinking? They knew that prone spam was a problem in BF2, but to make the limit even lower and then hardcode it?

Someone over there has a personal vendetta agianst you guys.
DICE added prone deviation as it is in 2142.
They added deviation.
PR just would have wanted to add even more, which cannot be done now as the value is hardcoded.
Not the best words i chose on the first post.

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Old 09-02-2009, 03:17 PM   #38
AquaticPenguin
Default Re: [Changelog] Project Reality v0.87 Changelog

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Originally Posted by Spec_Operator View Post
So how bad is it really? Does it make things worse or does it just not fix them?
It doesn't make them worse, but it's not a great improvement... At close ranges I've found that prone-diving still works better than any other tactic - But it should make it more difficult to prone dive at longer ranges which is more relevant to PR.

Annoyingly DICE have taken the easy route with the patch - They've implemented some features, but to do so they've compromised other parts of the game and overall it feels crude and unfinished.
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Old 09-02-2009, 03:46 PM   #39
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Default Re: [Changelog] Project Reality v0.87 Changelog

Quote:
Originally Posted by [R-DEV]AncientMan View Post
- Updated mine markers so players can place multiple ones.
Finaly!!!


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Old 09-02-2009, 05:14 PM   #40
CyrusPI

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Default Re: [Changelog] Project Reality v0.87 Changelog

Everything sounds good. Thank you all very much. I especially like more mine markers for the grunts with explosives.

10mb file size? Sweetness. I've gotta download .86 again, forgot to back it up.


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