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Old 09-15-2009, 11:24 AM   #51
TGT

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Default Re: [Deployable Asset] Foxhole updates

It would be lot more usefull, if a Foxhole would be bould IN the ground... but it looks nice!


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Old 09-15-2009, 11:31 AM   #52
medicxx2
Default Re: [Deployable Asset] Foxhole updates

Very nice
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Old 09-15-2009, 11:38 AM   #53
THE.FIST
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Default Re: [Deployable Asset] Foxhole updates

it's more fox hill then fox hole
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Old 09-18-2009, 09:18 AM   #54
Gjessing
Default Re: [Deployable Asset] Foxhole updates

sweet update to the foxholes, always thougt it was hard to get out of them
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Old 09-18-2009, 02:55 PM   #55
A_Grounded_Pilot

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Default Re: Deployable Foxhole updates

Quote:
Originally Posted by [R-DEV]CodeRedFox View Post
Funny I never had anyone get close enough to throw a nad in
I wouldn't want anyone throwing their nads at my foxhole no matter how close they are...
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Old 09-26-2009, 10:59 PM   #56
major sharpe

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Default Re: [Deployable Asset] Foxhole updates

looking realy nice, any chance thats some one may look in to insergents getting assets like this, like some tin roofing or barrels or somthing . would be awesome

One shot, One kill, SH*t !! Tank
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Old 10-25-2009, 03:52 AM   #57
Demonic

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Default Re: [Deployable Asset] Foxhole updates

I like, appears to offer a lot more protection than the current ones. The current ones practicly aren't even worth getting in unless you are desperate for cover.

Also looks like a nice one to add a motor version. A flat wooden surface with high walls and good spacing. Perfect to add a motor addition to the game . Just wishful thinking though.


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Old 10-31-2009, 09:10 PM   #58
Bazul14
Default Re: [Deployable Asset] Foxhole updates

I think we should have something like a MG port that has not a weapon by itself, but can be only used by an AR.
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