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#41 |
![]() Join Date: May 2009
Location: New York, NY
Posts: 12
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Where do you think you're going soldier?!!
Keep up the good work or you'll be punished! :clap: |
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INTEL XEON 3540 4.1ghz
Asus Sabertooth x58 6 x 2gb ddr3 HyperX Elpida Hyper @ 1800 7-7-7-24 1T 6950 flashed to 6970 @ 900/1300 4 x 64 gb Corsair M4 09FW Raid0 LSI 9260-4i w. fastpath key DTEK FUZION V2 GTX480 - CORSAIR 750W PSU - DELL 2407WFP 1920X1200 To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. (TRANS AM) |
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#42 |
![]() Join Date: Aug 2009
Posts: 5
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hmm... its just a suggestion... but i think the bipod on a dragunov is normally fixed to the barrel.
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#43 |
![]() Join Date: Jan 2007
Location: norfolk
Posts: 8,075
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#44 |
![]() Join Date: Jan 2008
Location: Quebec, Canada
Posts: 624
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in this case you WANT to use a single URL like
http://www.realitymod.com/forum/f196...ml#post1111456 |
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#45 |
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Banned
![]() Join Date: Aug 2009
Location: California
Posts: 6
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love it, looks awesome!
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#46 |
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we need MOAR sexy Russian weapons!!!!!
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. R-DEV Ninja2Dan To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#47 |
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SVD looks swweeeeeett
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In-Game Name: Froztbyte_UK
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Enlisted during Mini-Mod v0.25 |
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#48 |
![]() Join Date: Jun 2009
Posts: 518
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It looks okay except: the bayonet lug could be bigger, and you modeled the handguard after a wooden-furniture SVD but the stock is modeled after the polymer stock... The front of the handguard is more rounded on the polymer version.
It could be just me, but the barrel to handguard length ratio seems a bit off. There are also some pretty obvious differences, but I think you can put those other handguard details on the textures. Also, please consider the exact POSP scope model you are modeling it after. http://www.kalinkaoptics.com/SearchR...?CategoryID=54 P.S. - It looks like you were modeling the exact opposite of this:http://www.armsandammunitions.com/wp...d_dragunov.jpg (pic: wooden stock, polymer handguard, 3d model - polymer stock, wooden handguard). |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Before you ask: this is from the anime called Utawarerumono. Furry ears + tails = <3 |
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Last edited by [R-DEV]Chuc; 08-22-2009 at 05:52 AM..
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#49 | |
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PR:BF2 Contributor
![]() Join Date: Apr 2009
Location: Canada
Posts: 113
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Quote:
Ok the POSP i modeled it after would be the 4x24 i believe. It's a popular scope for the AK and SVD. I'm not an MA so please excuse me if i'm wrong. The bayonet lug seems fine to me, and the barrel length also is fine. It could just be the perspective angle that it was rendered at. Could you please post the pretty obvious differences you found on this? As you stated there are some things that will not be modeled and just textured in. I have a feeling i know what your going to point out and yes, it will look like two separate pieces and those lines at the front will also be textured/normal mapped. I checked my material and i don't see what your talking about the handguard. It's rounded where it needs to be and it's been approved by our MA's who have the 3d model to view. Nos has a keen eye for these things so i'd trust his judgement when he says it's A ok to go. | |
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#50 |
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PR:BF2 Developer
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND? |
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| Tags |
| dragunov, marksman, precision, svd, weapon |
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