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#81 |
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PR:BF2 Developer
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could you clone the AAS gamemode to 'AASb' gamemode, then make the extra layers, and the game will load the map in as if it is a different game mode? (the game would interpret this as the same as AAS -> INS...except its not INS, its AAS)
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#82 |
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PR:BF2 Developer
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Possible yes, but seeing how most servers never use the alternative layouts now or int the past, seems like a big effort that would probably never get used.
We really want to get away from aas in the future anyways, not focus more on it |
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#83 |
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#84 | |
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PR:BF2 Developer
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Quote:
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#85 |
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PR:BF2 Developer
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plent of letters left in the alphabet lol
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#86 |
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Forum Moderator
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#87 |
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PR:BF2 Developer
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I'm pretty sure there is a limit on how many gamemodes you can have tbh, iirc but might be wrong
AM tested the 128 layer this morning to confirm what I had said and he found that even if he tried to run the 128 layer with crate local or a dedi server, it forced the 64p layer to load. |
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#88 | |
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PR:BF2 Developer
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only way around it would be to have mulitple seperate versions of each map, like loads of audits. Which does have possibilities imo, and would increase PR's lifespan as people wouldn't get bored of maps as quickly as so many things could be different on them for very little effort. But I can also undestand if the PR team would rather have more unique experiences rather than teh same map with slight twinges. | |
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#89 |
![]() Join Date: May 2009
Posts: 60
Location: Seattle, WA, USA
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#90 |
![]() Join Date: Mar 2007
Posts: 1
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CF will be awesome.
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| Tags |
| bf2, patch, update, v087, v09 |
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