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Old 08-16-2009, 10:54 PM   #81
[R-DEV]Rudd
PR:BF2 Developer
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Default Re: [Update] PR v0.87, v0.9 and BF2 1.5 patch

Quote:
Originally Posted by [R-DEV]Rhino View Post
nope, hard coded

Only 16, 32 and 64 layers are possible, give a layer any other name and the game will refuse to run it. Last time I checked anyways.
could you clone the AAS gamemode to 'AASb' gamemode, then make the extra layers, and the game will load the map in as if it is a different game mode? (the game would interpret this as the same as AAS -> INS...except its not INS, its AAS)


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Old 08-17-2009, 01:12 AM   #82
fuzzhead
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Default Re: [Update] PR v0.87, v0.9 and BF2 1.5 patch

Possible yes, but seeing how most servers never use the alternative layouts now or int the past, seems like a big effort that would probably never get used.

We really want to get away from aas in the future anyways, not focus more on it
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Old 08-17-2009, 02:33 AM   #83
Zrix
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Default Re: [Update] PR v0.87, v0.9 and BF2 1.5 patch

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Originally Posted by [R-DEV]fuzzhead View Post
We really want to get away from aas in the future anyways, not focus more on it
But.. but, free for all flags?


Or are you talking aas development here?


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Old 08-17-2009, 08:39 AM   #84
[R-DEV]Rhino
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Default Re: [Update] PR v0.87, v0.9 and BF2 1.5 patch

Quote:
Originally Posted by Dr2B Rudd View Post
could you clone the AAS gamemode to 'AASb' gamemode, then make the extra layers, and the game will load the map in as if it is a different game mode? (the game would interpret this as the same as AAS -> INS...except its not INS, its AAS)
Skirmish is already "AASb"


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Old 08-17-2009, 09:11 AM   #85
[R-DEV]Rudd
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Default Re: [Update] PR v0.87, v0.9 and BF2 1.5 patch

plent of letters left in the alphabet lol


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Old 08-17-2009, 10:17 AM   #86
[R-DEV]Spec
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Default Re: [Update] PR v0.87, v0.9 and BF2 1.5 patch

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Originally Posted by Zrix View Post
But.. but, free for all flags?


Or are you talking aas development here?
No flags at all is what they're aiming at, probably. "Objective gamemode" comes to mind
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Old 08-17-2009, 10:40 AM   #87
[R-DEV]Rhino
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Default Re: [Update] PR v0.87, v0.9 and BF2 1.5 patch

Quote:
Originally Posted by Dr2B Rudd View Post
plent of letters left in the alphabet lol
I'm pretty sure there is a limit on how many gamemodes you can have tbh, iirc but might be wrong

AM tested the 128 layer this morning to confirm what I had said and he found that even if he tried to run the 128 layer with crate local or a dedi server, it forced the 64p layer to load.


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Old 08-17-2009, 10:44 AM   #88
[R-DEV]Rudd
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Default Re: [Update] PR v0.87, v0.9 and BF2 1.5 patch

Quote:
Originally Posted by [R-DEV]Rhino View Post
I'm pretty sure there is a limit on how many gamemodes you can have tbh, iirc but might be wrong

AM tested the 128 layer this morning to confirm what I had said and he found that even if he tried to run the 128 layer with crate local or a dedi server, it forced the 64p layer to load.
yeah that does sound like BF2, though you could remove the Counter Attack mode (nothing uses it anymore?)

only way around it would be to have mulitple seperate versions of each map, like loads of audits. Which does have possibilities imo, and would increase PR's lifespan as people wouldn't get bored of maps as quickly as so many things could be different on them for very little effort.

But I can also undestand if the PR team would rather have more unique experiences rather than teh same map with slight twinges.


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Old 08-17-2009, 03:02 PM   #89
Raptor007
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Default Re: [Update] PR v0.87, v0.9 and BF2 1.5 patch

Quote:
Originally Posted by [R-DEV]fuzzhead View Post
We really want to get away from aas in the future anyways, not focus more on it
Hmmm... Insurgency is fun, but I find myself enjoying AASv3 a lot more. I hope it will stick around.
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Old 08-18-2009, 12:15 PM   #90
Kilo_302
Default Re: [Update] PR v0.87, v0.9 and BF2 1.5 patch

CF will be awesome.
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