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Old 04-28-2009, 11:13 AM   29 links from elsewhere to this Post. Click to view. #1
Programming Manager
Supporting Member

[R-DEV]dbzao's Avatar
Smile [HUD] Limited kits on spawn menu

A little update from the upcoming 0.86 patch.

The Medic and the Automatic Rifleman kits join the spawn menu as limited kits.
Also we included an Officer ironsights variant.



The Medic and the Automatic Rifleman kits are limited to 1 per squad with at least 3 members and unlimited numbers per team. So you can always have a medic and a SAW gunner in your squad no matter what the team is doing.

The kits are now separated in the following groups:

Normal kits (unlimited)

Rifleman (optics and ironsights)
Rifleman Specialist

Vehicle kits (unlimited)

Crewman
Pilot

Infantry kits (squad limited)

Officer (optics and ironsights)
Medic
Automatic Rifleman

Infantry kits (squad and team limited)

Marksman
Rifleman AT
Grenadier

Specialist kits (team limited)

Anti-Tank
Anti-Air
Engineer
Sniper

Oh, and here's a little gem that is available since 0.8 but wasn't documented because I always forgot to do it.
Right-click to call medic when critically wounded and you expired both of your "medic!" calls.

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Old 04-28-2009, 11:20 AM   #2
Default Re: [Hud] Limited kits on spawn menu

Great but only 1 med per sq? 2 is better...
Lt Mic is offline
Old 04-28-2009, 11:23 AM   #3
Oak

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Default Re: [Hud] Limited kits on spawn menu

This is a great change.

I think you should stress the difference between ironsight and optics a bit more (maybe change the name to "Riflemen (optics)", otherwise the difference might not be noticeable for new players.
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Old 04-28-2009, 11:24 AM   #4

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Default Re: [Hud] Limited kits on spawn menu

YAY! That's what alot of ppl were blabing about is getting implemented in game ! Good job guys!


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Old 04-28-2009, 11:32 AM   #5
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Default Re: [Hud] Limited kits on spawn menu

Quote:
Originally Posted by Lt Mic View Post
Great but only 1 med per sq? 2 is better...
2 might be better, but in a normal rifle company you wouldn't have every third person be a medic would ya i do agree that it is generally better, but i also think that we should give this up just to get a bit more realism


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Old 04-28-2009, 11:32 AM   #6

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Default Re: [Hud] Limited kits on spawn menu

OMG!!! Officer with scope and without! I think I will cry...

*Sorry for my bad English.


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Old 04-28-2009, 11:33 AM   #7
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Default Re: [Hud] Limited kits on spawn menu

1 medic will be enough if you work as a squad.


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Old 04-28-2009, 11:37 AM   #8
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Default Re: [Hud] Limited kits on spawn menu

Quote:
Originally Posted by Lt Mic View Post
Great but only 1 med per sq? 2 is better...
i have never agreed with this. if your medic sucks then he shouldnt be medic.


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Killer of threads
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Old 04-28-2009, 11:38 AM   #9
Default Re: [Hud] Limited kits on spawn menu

I still think that 2 Meds in Sq is better(max.9 meds for 32 players...)
One might be not enough for HARDCORE CQB fights...
but now i spotted optics on M249 SAW....- i think that optics are making AR kit more Vanilla...
Officer ironsights is EPIC

PS. NO edit... -> FAIL
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Old 04-28-2009, 11:38 AM   #10

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Default Re: [Hud] Limited kits on spawn menu

thanks for adding automatic rifleman to spawn menu


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