|
PR Time:
|
||||||
| Register | Forum Rules | Developer Blogs | Project Reality | Members List | Search | Today's Posts | Mark Forums Read |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#1 |
|
Programming Manager
![]() |
A little update from the upcoming 0.86 patch.
The Medic and the Automatic Rifleman kits join the spawn menu as limited kits. Also we included an Officer ironsights variant. ![]() The Medic and the Automatic Rifleman kits are limited to 1 per squad with at least 3 members and unlimited numbers per team. So you can always have a medic and a SAW gunner in your squad no matter what the team is doing. The kits are now separated in the following groups: Normal kits (unlimited) Rifleman (optics and ironsights) Rifleman Specialist Vehicle kits (unlimited) Crewman Pilot Infantry kits (squad limited) Officer (optics and ironsights) Medic Automatic Rifleman Infantry kits (squad and team limited) Marksman Rifleman AT Grenadier Specialist kits (team limited) Anti-Tank Anti-Air Engineer Sniper Oh, and here's a little gem that is available since 0.8 but wasn't documented because I always forgot to do it. Right-click to call medic when critically wounded and you expired both of your "medic!" calls.
|
|
|
|
|
#2 |
![]() Join Date: Jul 2008
Location: Olsztyn
Posts: 57
|
Great but only 1 med per sq? 2 is better...
|
|
|
|
|
#3 |
![]() Join Date: Aug 2008
Posts: 89
|
This is a great change.
I think you should stress the difference between ironsight and optics a bit more (maybe change the name to "Riflemen (optics)", otherwise the difference might not be noticeable for new players. |
|
|
|
|
#4 |
![]() |
YAY! That's what alot of ppl were blabing about is getting implemented in game ! Good job guys!
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
#5 |
|
PR:BF2 Developer
![]() |
2 might be better, but in a normal rifle company you wouldn't have every third person be a medic would ya
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-CON]Pantera : maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this. [R-DEV]Gaz : How did Pantera get out? /reassesses security plans... |
|
|
|
|
|
|
|
|
|
|
|
#6 |
![]() |
OMG!!! Officer with scope and without! I think I will cry...
|
|
*Sorry for my bad English. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
#7 |
|
Lead Beta Tester - US
![]() Join Date: Feb 2008
Location: California
Posts: 4,754
|
1 medic will be enough if you work as a squad.
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. You miss 100% of the shots you don't take.- Wayne Gretzky |
|
|
|
|
|
#8 |
![]() Join Date: Jan 2008
Posts: 2,835
|
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
#9 |
![]() Join Date: Jul 2008
Location: Olsztyn
Posts: 57
|
I still think that 2 Meds in Sq is better(max.9 meds for 32 players...)
One might be not enough for HARDCORE CQB fights... but now i spotted optics on M249 SAW....- i think that optics are making AR kit more Vanilla... Officer ironsights is EPIC PS. NO edit... -> FAIL |
|
|
|
|
#10 |
![]() Join Date: Aug 2008
Location: Den Haag/Voorschoten
Posts: 1,576
|
thanks for adding automatic rifleman to spawn menu
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Priby:Why cant i be norwegian?
H.sta:becouse we are a specially selected bunch of people created by god to show how awsome mankind can be |
|
|
|
|
|
|
|
|
|
![]() |
| Tags |
| .86, hud, kits, limited, menu, patch, spawn |
| Thread Tools | |
| Display Modes | |
|
|