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#81 |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. ACRE Tester To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#82 |
![]() Join Date: Aug 2008
Location: Sodertalje
Posts: 5,392
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. ----"You are now the AK Jesus" / Expendable Grunt |
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#83 |
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Retired PR Developer
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Well...tbh...1 medic in the squad will result in many situations where a squad isn't getting back up <- which is fine since it promoves conservative tactics.
So the headshot thing won't really matter anymore. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#84 |
![]() Join Date: Apr 2008
Location: Copenhagen, Denmark
Posts: 218
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If you need two medics in the squad youre doing something wrong.
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#85 |
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No more medic/sniper teams? Guess we'll have to start joining squads and leaving with the medic kit.
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#86 |
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Well, personally I'd prefer it where headshots always kill, but body shots have a small % chance of killing (up to 33% on armoured soldiers), a higher % chance to wound a soldier (IE, cue falling to the ground waiting for a medic), and a small chance of being able to get hit and stay standing. Of course, the chances would be different on a per caliber basis, but you get the point.
I think (read: hope) the medic system is changed as well, but that'll be for another thread or w/e. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#87 |
![]() Join Date: Jun 2007
Posts: 121
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Very nice addition, devs. I love how you post these news and so many guys who obviously have not tested it yet are already suggesting changes. Must be annoying, but I guess you are getting used to it ^^
I just hope that this solution to the medic problem (1 medic per squad) will not lead to many 3 man squads. Lets wait and see ! |
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#88 |
![]() Join Date: Sep 2008
Posts: 267
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I don't like the Idea of having to have 3 men in a squad to get a medic kit.
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#89 |
![]() Join Date: Dec 2007
Location: New York
Posts: 637
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These are some interesting changes.
The problem with the insecurity of having one Medic comes from the issue of a particular mindset. I'm under the impression that most players who act as Medics consider themselves to be Rifleman with a First Aid kit, which is the major problem. If a player decides to use a Medic kit he/she needs to be prepared to play the role of a EMT/Doctor equipped a rifle for personal defense only. What I'm trying to explain is that there are 5 other men in your squad that can engage targets. If a player decides to volunteer to be a Medic, it's your job to avoid combat and concentrate on healing your squad members and reviving them. You should also be frequently checking your map interface if squads nearby need revival or medical assistance as well. Simply put, if you're a Medic and you're on point (ahead of your squad) and/or amongst the other rifleman you're doing something wrong. You should be at the rear of the squad and beside the officer (as the officer should also be behind everyone else) anyway. Anything other than that you're risking your own life and the life of your fellow soldiers because you're useless when you're dead. As a Medic you need to take up the mindset as being subtle and an escape artist. That means you need to hide and take cover when a firefight breaks out. Not to run around the place looking for an enemy to shoot. The sooner you take the role of being both passive and defensive and also undertaking the aspects of longevity and survivability in mind, you'll prosper well as a Medic. Besides, it makes perfect sense that if you're playing a Medic and 3 or more of your squad members are down, it should be a complete nightmare. Truth is, your squad just got whooped. The idea is to emphasize teamwork, skill and to be attentive to detail. Spawning with more Medics to make up for recklessness is pretty lame. The fact of the matter is that there is an implied contract (which most players are completely unaware of) that as soon as you pick up a Medic kit, you have sacrificed your personal intent on being offensive. You have instead volunteered your services to act as a supporting role for your team. It just so happens that it isn't an easy role and it is slightly boring at times. Playing a Medic properly will test your ability to remain focused on the task at hand and the strength of your self-control. If you don't have these traits then being a Medic isn't for you and you'll be met with frustration and disappointment. __________________ I can understand why some people may want two Medics for fireteam purposes. However, I feel that the only way to truly have an effective fire team established is when Squads can have up to 8 people. And to the best of my knowledge a real squad consists of 8 people as opposed to BF2's standard 6 players. If you really want to set up a fire team I suggest getting together with another squad on your team. Mumble, Teamspeak and Ventrilo is an interesting way to do this. I can speak from personal experience when I had played as the U.S.M.C. with another squad on Korengal Valley. It was pretty awesome and we were practically unstoppable. I admire your effort to teamwork and get public players to work effectively in a fireteam. But I feel that the hardcoded issues we have to deal with are a major problem and inhibit organized play as it should be. A fireteam consisting of 3 and 3 soldiers is very small. If we could have 4 and 4 it would make a significant difference. __________________ I love the Give Up / Call Medic option that's been attached to the spawn interface. I didn't think the option to right click on would work on anything outside of the Comm Rose interface. Good news indeed. As for the new spawn screen kit selection. My only gripe (thanks to my O.C.D. tendencies) is that I feel it should be listed as: Officer (Optics) - Limited Officer (Ironsights) - Limited Rifleman (Optics) Rifleman (Ironsights) Rifleman Specialist Automatic Rifleman - Limited Combat Medic - Limited |
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Take the Blue Pill or take the Red Pill?
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#90 | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]dbzao: My head Rhino.... (long pause) My beautiful head [R-DEV]Rhino - If you want to spam do it in the tester area please. Control the Media, Control the Mind. |
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| Tags |
| .86, hud, kits, limited, menu, patch, spawn |
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