project reality header
Go Back   Project Reality Forums > News / Announcements > PR Highlights > PR Dev Journal Archives > 2009
PR Time:
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read

Contact Support Team Frequently Asked Questions Register today!

Closed Thread
 
LinkBack Thread Tools Display Modes
Old 04-28-2009, 08:05 PM   #81
JDMT

JDMT's Avatar
Default Re: [Hud] Limited kits on spawn menu

Quote:
Originally Posted by Howitzer View Post
Thanks DEVs !!!

Ill have to edit my Sig
I agree, Grenadier should be more available. Most of the time, they have an M203 on their M16/M4, so I think it should be just like the LMG.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

ACRE Tester

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
JDMT is offline
Old 04-28-2009, 08:06 PM   #82
hiberNative

hiberNative's Avatar
Default Re: [Hud] Limited kits on spawn menu

Quote:
Originally Posted by GreedoNeverShot View Post
Instead of changing the medic, make headshots kill again.
i would like my marksmanship to pay off, too.

----
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

----"You are now the AK Jesus" / Expendable Grunt
hiberNative is offline
Old 04-28-2009, 08:13 PM   #83
Rudd
Retired PR Developer
Supporting Member

Rudd's Avatar
Default Re: [Hud] Limited kits on spawn menu

Well...tbh...1 medic in the squad will result in many situations where a squad isn't getting back up <- which is fine since it promoves conservative tactics.

So the headshot thing won't really matter anymore.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

"You the people have the power to make life free and beautiful, to make this life a wonderful adventure."
I'm AFK until further notice, have fun guys.
Rudd is offline
Old 04-28-2009, 08:24 PM   #84
=(DK)=stoffen_tacticalsup

=(DK)=stoffen_tacticalsup's Avatar
Default Re: [Hud] Limited kits on spawn menu

If you need two medics in the squad youre doing something wrong.
=(DK)=stoffen_tacticalsup is offline
Old 04-28-2009, 08:27 PM   #85
Gaven
Send a message via AIM to Gaven Send a message via MSN to Gaven Send a message via Skype™ to Gaven
Default Re: [Hud] Limited kits on spawn menu

No more medic/sniper teams? Guess we'll have to start joining squads and leaving with the medic kit.
Gaven is offline
Old 04-28-2009, 08:32 PM   #86
McBumLuv

McBumLuv's Avatar
Default Re: [Hud] Limited kits on spawn menu

Well, personally I'd prefer it where headshots always kill, but body shots have a small % chance of killing (up to 33% on armoured soldiers), a higher % chance to wound a soldier (IE, cue falling to the ground waiting for a medic), and a small chance of being able to get hit and stay standing. Of course, the chances would be different on a per caliber basis, but you get the point.

I think (read: hope) the medic system is changed as well, but that'll be for another thread or w/e.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
McBumLuv is offline
Old 04-28-2009, 08:54 PM   #87
TheParadoX
Default Re: [Hud] Limited kits on spawn menu

Very nice addition, devs. I love how you post these news and so many guys who obviously have not tested it yet are already suggesting changes. Must be annoying, but I guess you are getting used to it ^^

I just hope that this solution to the medic problem (1 medic per squad) will not lead to many 3 man squads. Lets wait and see !
TheParadoX is offline
Old 04-28-2009, 08:58 PM   #88
AgentMongoose
Default Re: [Hud] Limited kits on spawn menu

I don't like the Idea of having to have 3 men in a squad to get a medic kit.
AgentMongoose is offline
Old 04-28-2009, 09:36 PM   #89
M.Warren

M.Warren's Avatar
Default Re: [Hud] Limited kits on spawn menu

These are some interesting changes.

The problem with the insecurity of having one Medic comes from the issue of a particular mindset. I'm under the impression that most players who act as Medics consider themselves to be Rifleman with a First Aid kit, which is the major problem. If a player decides to use a Medic kit he/she needs to be prepared to play the role of a EMT/Doctor equipped a rifle for personal defense only.

What I'm trying to explain is that there are 5 other men in your squad that can engage targets. If a player decides to volunteer to be a Medic, it's your job to avoid combat and concentrate on healing your squad members and reviving them. You should also be frequently checking your map interface if squads nearby need revival or medical assistance as well.

Simply put, if you're a Medic and you're on point (ahead of your squad) and/or amongst the other rifleman you're doing something wrong. You should be at the rear of the squad and beside the officer (as the officer should also be behind everyone else) anyway. Anything other than that you're risking your own life and the life of your fellow soldiers because you're useless when you're dead.

As a Medic you need to take up the mindset as being subtle and an escape artist. That means you need to hide and take cover when a firefight breaks out. Not to run around the place looking for an enemy to shoot. The sooner you take the role of being both passive and defensive and also undertaking the aspects of longevity and survivability in mind, you'll prosper well as a Medic.

Besides, it makes perfect sense that if you're playing a Medic and 3 or more of your squad members are down, it should be a complete nightmare. Truth is, your squad just got whooped. The idea is to emphasize teamwork, skill and to be attentive to detail. Spawning with more Medics to make up for recklessness is pretty lame.

The fact of the matter is that there is an implied contract (which most players are completely unaware of) that as soon as you pick up a Medic kit, you have sacrificed your personal intent on being offensive. You have instead volunteered your services to act as a supporting role for your team. It just so happens that it isn't an easy role and it is slightly boring at times. Playing a Medic properly will test your ability to remain focused on the task at hand and the strength of your self-control. If you don't have these traits then being a Medic isn't for you and you'll be met with frustration and disappointment.

__________________

Quote:
Originally Posted by GreedoNeverShot View Post
How am I supposed to have 2 independent fireteams?
I can understand why some people may want two Medics for fireteam purposes. However, I feel that the only way to truly have an effective fire team established is when Squads can have up to 8 people. And to the best of my knowledge a real squad consists of 8 people as opposed to BF2's standard 6 players.

If you really want to set up a fire team I suggest getting together with another squad on your team. Mumble, Teamspeak and Ventrilo is an interesting way to do this. I can speak from personal experience when I had played as the U.S.M.C. with another squad on Korengal Valley. It was pretty awesome and we were practically unstoppable.

I admire your effort to teamwork and get public players to work effectively in a fireteam. But I feel that the hardcoded issues we have to deal with are a major problem and inhibit organized play as it should be. A fireteam consisting of 3 and 3 soldiers is very small. If we could have 4 and 4 it would make a significant difference.

__________________

I love the Give Up / Call Medic option that's been attached to the spawn interface. I didn't think the option to right click on would work on anything outside of the Comm Rose interface. Good news indeed.

As for the new spawn screen kit selection. My only gripe (thanks to my O.C.D. tendencies) is that I feel it should be listed as:

Officer (Optics) - Limited
Officer (Ironsights) - Limited
Rifleman (Optics)
Rifleman (Ironsights)
Rifleman Specialist
Automatic Rifleman - Limited
Combat Medic - Limited

Take the Blue Pill or take the Red Pill?


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
M.Warren is offline
Old 04-28-2009, 09:51 PM   #90
ReaperMAC

ReaperMAC's Avatar
Send a message via AIM to ReaperMAC Send a message via Skype™ to ReaperMAC
Default Re: [Hud] Limited kits on spawn menu

Quote:
Originally Posted by M.Warren View Post
As for the new spawn screen kit selection. My only gripe (thanks to my O.C.D. tendencies) is that I feel it should be listed as:

Officer (Optics) - Limited
Officer (Ironsights) - Limited
Rifleman (Optics)
Rifleman (Ironsights)
Rifleman Specialist
Automatic Rifleman - Limited
Combat Medic - Limited
This I actually agree with.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

[R-DEV]dbzao: My head Rhino.... (long pause) My beautiful head
[R-DEV]Rhino - If you want to spam do it in the tester area please.
Control the Media, Control the Mind.
ReaperMAC is offline
Closed Thread


Tags
.86, hud, kits, limited, menu, patch, spawn
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 08:29 AM.


Powered by: vBulletin. ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO.
All Content Copyright ©2004 - 2012, Project Reality.