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Old 04-28-2009, 04:14 PM   #61
JeffCole
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Default Re: [Hud] Limited kits on spawn menu

About the medic limitation: is this also going to be in effect for the Insurgent Civilians so that they are limited to 1 per sqd?
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Old 04-28-2009, 04:15 PM   #62
Simmage

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Default Re: [Hud] Limited kits on spawn menu

Yay for good changes!


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Old 04-28-2009, 04:24 PM   #63
Charity Case
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Default Re: [Hud] Limited kits on spawn menu

Looking good DB .

On a somewhat unrelated note, will we ever see a non-para version of the SAW?
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Old 04-28-2009, 04:37 PM   #64
badmojo420
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Default Re: [Hud] Limited kits on spawn menu

Looking good. Nice changes.

Will the insurgent cell leader get another weapon option as well?
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Old 04-28-2009, 04:40 PM   #65
hiberNative

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Default Re: [Hud] Limited kits on spawn menu

when speaking about collaborators, i'd like the same limitations as heavy anti-tank, with some tweaks.

collaborator (team limited)
- only 5 per team
- one per squad (consisting of at least 3 members)
- same respawn time as normal soldiers.

like 1 collaborators at each cache (lets say 2 caches are revealed) healing soldiers with special kits, and the other 3 out in the field with their squads.

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Old 04-28-2009, 04:44 PM   #66
Awesome_Aid_Adam
Default Re: [Hud] Limited kits on spawn menu

i always play medic for my squad and i do agree that 2 medic on a squad is better than just one. i usually stay back alittle from the squad so if someone gets shot i wont be the first to die and when everyone dies except for me, it is really hard to revive all of them and heal all of them when i am the only one to heal all of them. plus if i die then someone has to take my kit to revive me. somtime i have to heal 3 people and it takes awhile so a second medic is always helpful to get everyone back to full health and carry on with the objective.
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Old 04-28-2009, 04:51 PM   #67
Damian|PL
Default Re: [Hud] Limited kits on spawn menu

PKM with scoup(in RUS), awesome. I think only one medic in SQ can give uss more realism.
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Old 04-28-2009, 05:28 PM   #68
jbgeezer

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Default Re: [Hud] Limited kits on spawn menu

One word: GREAT!

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Old 04-28-2009, 05:28 PM   #69
Lt Mic
Default Re: [Hud] Limited kits on spawn menu

Quote:
Originally Posted by [R-CON]ReaperMAC View Post
Yes, cause you've OBVIOUSLY have tried out the new Auto-Rifleman haven't you?
:P thats top secret :P
i can't tell you that i might have seen one of them so i can't say it in public ,can I?
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Old 04-28-2009, 05:31 PM   #70
Warpig-
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Default Re: [Hud] Limited kits on spawn menu

Quote:
Originally Posted by hiberNative View Post
i appreciate the medic limitation, but i'd also like headshots that kill instead of wound.
What he said, I'd like to see lethal headshots again.

But overall, I think these changes are perfect. No more screwing around running to get an AR kit when realistically you'd have one in your squad anyway, not to mention the AR kit might actually be useful now given that it should accurately depict it's useful area range. And thank god for 1 medic per squad, zombie squads get more than annoying.


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