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#41 |
![]() Join Date: Aug 2007
Location: In the South, near Montpellier
Posts: 88
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Wouav, good news!!
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#42 |
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Great news about the medic, though sometimes we've had 2 medics in the squad due to high losses it still works fine. Now the AR kit in the kit selection is even better. That is something I have been hoping for awhile now. Been many times weve needed the support from one but unable to get it because theres no crates nearby.
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MA3-USN Active Duty
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#43 |
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PR:BF2 Contributor
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having only one medic will make the battleground alot harsher, which is good I guess.
The rest, great work. Great to have the choice of a no scope officer. I hope scoped LMG will have a CQB mode as well, so that you can use those tiny ironsights on top of the scope or something. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. You did not bear the shame, You resisted Sacrificing your life For freedom, justice and honor |
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#44 | |
![]() Join Date: Aug 2008
Location: Badner Land
Posts: 51
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Quote:
We use 2 medics in our squad. It`s just safer. In my opinion 2 medics are better. Like it is usually on public server a medic which is not in your sqaud dont heal or get you. Therefore 2 medics a safer and better. | |
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#45 |
![]() Join Date: Jun 2007
Location: Spain
Posts: 3,742
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3 or 4 medics is even safer. In fact 6 is better.
Nice to see something done with the medic system. |
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"And in the PR world ALL nations signed the treaty, now there " "Today's forecast calls for 30mm HE rain with a slight chance of hellfires" To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. oh, they're fire and forget all right...they're fired then they forget where the target is
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#46 |
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PR:BF2 Beta Test Team
![]() Join Date: Jan 2007
Location: Hallsberg, Sweden
Posts: 1,235
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Me likey very muchey!
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The language and concepts contained in this post are guaranteed not to cause eternal torment in the place where the guy with the horns and pointed stick conducts his business. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#47 |
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Mapping Manager
![]() Join Date: Nov 2005
Location: ZZ9 Plural Z Alpha
Posts: 5,771
Blog Entries: 7
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With one medic per squad I guess the medic will have to be careful, stay back and not be the first one in (which I've seen allot in multiple medic squads)
Hopefully with one medic per squad we will see less zombie squads attacking over and over. "WTF I killed almost every guy, how did they revive so fast?" |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "apcs, like dogs can't look up" - Dr2B Rudd |
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#48 |
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PR Management
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Just so everyone is aware, that's an ELCAN on the M249. It's the only MG optic that will be ready for 0.86 but they are planned for almost every faction (we'll change it to a SUSAT for the Brits in time).
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#49 | |
![]() Join Date: Aug 2008
Location: Badner Land
Posts: 51
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Quote:
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#50 |
![]() Join Date: Jul 2006
Location: Houston, Texas
Posts: 388
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Ingame name: StrkTm Pygar
Eggyweggs...I would like to smash 'em! To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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| .86, hud, kits, limited, menu, patch, spawn |
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