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Old 05-31-2009, 04:30 AM   #351
Rudd
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Default Re: [Hud] Limited kits on spawn menu

Quote:
Originally Posted by barbdwyer22 View Post
I know, I am in the Marine Infantry, I am just saying we never had a modified M14 in our squads, we had a guy who was elected "DM" and was given some bipods and a scope with UNS. I did see snipers with the M14s though.
hi mate, always great to see servicemen around here. I suspect the real reason for the lack of modified m16 is because it would mean the current m16 model would have to be modified and reimported in to the game afaik. (I'm not entirely sure on model modifications, but I think so)

And therefore is lower on the agenda than some other stuff, since the m14 is as you say...used...so Lets hope for .9 eh?!


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Old 05-31-2009, 05:19 AM   #352
barbdwyer22

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Default Re: [Hud] Limited kits on spawn menu

Far enough, but what about grenadier and LATs in the spawn menu?

Those are standard in every squad too.


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USMC Infantry (0341)
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Old 05-31-2009, 06:16 AM   #353
Rudd
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Default Re: [Hud] Limited kits on spawn menu

If you could spawn in as Grenadier/LAT it would increase the amount of spam imo. As you spawn in with max ammo.

Better to spawn in, then have to get it from a supply crate imo as it makes the supply lines more important, and preparation before a fight as well.

like, you spawn, you fire all ur grenades, you die, 30seconds later your back with ur grenade launcher.

Or your fighting an APC, you fire ur LAT, but you get killed, no biggy...spawn in.


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Old 05-31-2009, 06:38 AM   #354
barbdwyer22

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Default Re: [Hud] Limited kits on spawn menu

Gameplay over realism, would not be a problem if you when you died...you're dead. =P


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Old 05-31-2009, 06:47 AM   #355
Cheditor

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Default Re: [Hud] Limited kits on spawn menu

Yes but then you kill all the fun, honestly getting killed in Arma on the BHD mission when some AI got a lucky shot on you while your in a LB is really not fun.



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Old 05-31-2009, 06:54 AM   #356
barbdwyer22

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Default Re: [Hud] Limited kits on spawn menu

Have to make compromises I suppose.


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Old 05-31-2009, 07:51 AM   #357
sakils2
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Default Re: [Hud] Limited kits on spawn menu

Quote:
Originally Posted by Dr2B Rudd View Post
If you could spawn in as Grenadier/LAT it would increase the amount of spam imo. As you spawn in with max ammo.

Better to spawn in, then have to get it from a supply crate imo as it makes the supply lines more important, and preparation before a fight as well.

like, you spawn, you fire all ur grenades, you die, 30seconds later your back with ur grenade launcher.

Or your fighting an APC, you fire ur LAT, but you get killed, no biggy...spawn in.
When you die with the limited kit, it should spawn after 5 minutes. There shouldn't be a lot of spam, if you give a relocation time. Problem solved.
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Old 05-31-2009, 11:59 AM   #358
joethepro36

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Default Re: [Hud] Limited kits on spawn menu

I'm afraid I disagree you here rudd on grenadier kits being spammable. A grenadier kit, one per squad is hardly going to cause an avalanche of nades. As I previously stated, an autorifleman poses a greater threat to a squad. A grenadier has to switch to the m203, sight in while possibly taking fire, estimate range, hold for a second to ensure maximum accuracy and then launch an explosive that could perhaps take out 2-3 guys excessively close together at it's most powerful (like in a room).

The set up time for an autorifleman is a lot longer and is best done in a position where you expect contact. The strength of this is that it is only set up once before firing whereas a grenadier has to set up everytime.

When set up it is pretty unstoppable and with squad support it can win firefights . When ambushing a squad crossing a street I've seen it tear everyone down who dares set a foot off the pavement in seconds let alone it's ability to keep a whole squad pinned in cover during a regular exchange (and taking into consideration that autoriflemen will have a scope it's going to be better at this).

Regarding at kits spawning in via limited kits; It is too much and too strong. An at kit in the current version will take out a brdm or any light vehicle instantly. A lengthy set up time sure, but when you have one approaching you it's pretty much a confirmed kill and cue the unavoidable loss of tickets. Shot/naded people can be revived, dead people in vehicles and the vehicle itself cannot. More importantly it can two shot an apc/ifv which are respectively 5 and 10 tickets lost each (source is the new .86 manual). So leave it at the rifle varients, there is no need to bring back anti-tank spawn, even if it is essential to a squad.

Hell, this isn't even concerning the marksman kit which I believe should also have the spawn ability added in. I don't see it as important as the autorifleman or grenadier kits though, as it's less intergral ingame due to engagement distances being generally less than 300m.

I would just like to sum this up by asking, how many times do you die to a grenadier compared to a support gun? I've personally been hit by it considerably less.
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Old 05-31-2009, 12:16 PM   #359
Rudd
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Default Re: [Hud] Limited kits on spawn menu

Quote:
I'm afraid I disagree you here rudd on grenadier kits being spammable. A grenadier kit, one per squad is hardly going to cause an avalanche of nades. As I previously stated, an autorifleman poses a greater threat to a squad. A grenadier has to switch to the m203, sight in while possibly taking fire, estimate range, hold for a second to ensure maximum accuracy and then launch an explosive that could perhaps take out 2-3 guys excessively close together at it's most powerful (like in a room).
yeah, but you can take cover from bullets, those explosives will find you and kill you, then they will search your computer for pron and blow that up 2.


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Old 05-31-2009, 01:37 PM   #360
joethepro36

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Default Re: [Hud] Limited kits on spawn menu

So what? Every class except the autorifleman takes cover from bullets in a firefight. And besides, in my experience, using the rifle rather than the grenade launcher as the firefight starts is far better. It is only when the enemy digs into cover (usually via a SAW) that the grenades become more useful.

Come on, the grenadier kit deserves to be a limited spawn kit and you know it. Sure it's not as important as the autorifleman and medic in the squad but having to get to supplies everytime to just get a grenadier kit (which is effectively worse than a autorifleman kit) is just a tad silly.
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