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Old 05-13-2009, 02:09 AM   #321
Warpig-
Supporting Member

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Default Re: [Hud] Limited kits on spawn menu

Quote:
Originally Posted by [R-COM]Cpl.Small View Post
Also on maps like Ghost Train with long jungle grass, try using optics lying down and see how far you can see, go on, try it
Amen. The number of times I've gotten kills in that bloody grass using iron's, they're worth their weight in gold


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Old 05-13-2009, 09:54 AM   #322
Loller
PR Server License Moderator
Default Re: [Hud] Limited kits on spawn menu

hey loving the new spawn menu selections however one issue:
If theres one medic per squad, then if someone selects medic and leaves the squad what happens, squads are gona be left with no medics arent they? and someones ran off with that squads medic kit, unless theres a plan to credit the squad a medic kit back once their medic leaves?
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Old 05-13-2009, 01:19 PM   #323
Masterbake
Banned
Default Re: [Hud] Limited kits on spawn menu

Quote:
Originally Posted by Loller View Post
hey loving the new spawn menu selections however one issue:
If theres one medic per squad, then if someone selects medic and leaves the squad what happens, squads are gona be left with no medics arent they? and someones ran off with that squads medic kit, unless theres a plan to credit the squad a medic kit back once their medic leaves?
We shall have to rely on the maturity of the PR community.

One issue I can see is that squads in matches and the like may be reduced to 4, maybe even 3 people, so they're simply:

Officer
LMG
Medic
Rifleman (maybe)

I think the LMG should only be available to squads with at least 5 people in.
Otherwise there may just be mad spraying on every map with the LMGs just killing everyone.
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Old 05-13-2009, 07:06 PM   #324
SkaterCrush

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Default Re: [Hud] Limited kits on spawn menu

Also I usually like the have 2 medics in case one goes down, it DOES make it more realistic. As for the LMG....I just jizzed my pants. Great job, but I too am worried about it not being used for suppresion etc. and more as a killing machine. Look at Operation Archer for example. An LMG gunner could rule the whole city from the castle if he has a spotter, and with the crazy deployed accuracy he'll be able to take guys out as far as he can see.
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Old 05-13-2009, 11:11 PM   #325
Pvt.King
Default Re: [Hud] Limited kits on spawn menu

Quote:
Originally Posted by SkaterCrush View Post
Look at Operation Archer for example. An LMG gunner could rule the whole city from the castle if he has a spotter, and with the crazy deployed accuracy he'll be able to take guys out as far as he can see.
I think it's pretty realistic thought
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Old 05-14-2009, 05:37 AM   #326
Royal_marine_machine

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Default Re: [Hud] Limited kits on spawn menu

tbh, tactically 2 Medics is a waste, one decent medic shouldn't go down, medics do not fight, they hide

So i think 1 medic per squad is gurd.

Also, LMGs should be limited because IRL they are expensive so most armies can't afford many

Interested In airsofting, but feeling the pinch of the credit crunch?

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Old 05-14-2009, 06:49 AM   #327
MCI

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Default Re: [Hud] Limited kits on spawn menu

Quote:
Originally Posted by Masterbake View Post
We shall have to rely on the maturity of the PR community.
Well that's just great, just great... Good luck with that.


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Old 05-14-2009, 11:26 AM   #328
Nagard

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Default Re: [Hud] Limited kits on spawn menu

Quote:
Originally Posted by SkaterCrush View Post
Also I usually like the have 2 medics in case one goes down, it DOES make it more realistic.
I think this has been mentioned several times before: How much medics are assigned to a squad in real life? (Before you answer: This is a rethorical question!) And if your medic gets hit IRL you ARE screwed. That's the way it goes.

A little tip: Tell your medic to stay OUT of danger and IN cover. Should help to keep him alive.
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Old 05-14-2009, 04:51 PM   #329
Threedroogs
Supporting Member

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Default Re: [Hud] Limited kits on spawn menu

Quote:
Originally Posted by Loller View Post
hey loving the new spawn menu selections however one issue:
If theres one medic per squad, then if someone selects medic and leaves the squad what happens, squads are gona be left with no medics arent they? and someones ran off with that squads medic kit, unless theres a plan to credit the squad a medic kit back once their medic leaves?
if i see someone try to steal the medic kit in my squad he will get hit by about 200 bullets into his back. if i get random guys in my squad stealing (or taking the kit when i've had someone else playing a good medic the entire round who is waiting to respawn), i will deal with it one way or the other. most people act in a mature manner and do what the SL wants...the others will be shot.

Ingame name: StrkTm Pygar

Eggyweggs...I would like to smash 'em!


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Old 05-14-2009, 06:43 PM   #330
Loller
PR Server License Moderator
Default Re: [Hud] Limited kits on spawn menu

Quote:
Originally Posted by Masterbake View Post
We shall have to rely on the maturity of the PR community.
As optimistic as some of us are im just not confident in the PR community noobs to abuse this , the majority of players in PR are willing to work as a team however i just see them getting impatient and fighting the battle and then the squad bleeds to death while the medics imaptience has cost the squad their ability to operate. PR will have to rely much more on SL discretion and admins i guess
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