|
PR Time:
|
||||||
| Register | Forum Rules | Developer Blogs | Project Reality | Members List | Search | Today's Posts | Mark Forums Read |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#321 |
![]() Join Date: Aug 2008
Location: The Dirty South, Adelaide
Posts: 1,564
|
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
#322 |
![]() Join Date: Mar 2009
Location: Wirral
Posts: 26
|
hey loving the new spawn menu selections however one issue:
If theres one medic per squad, then if someone selects medic and leaves the squad what happens, squads are gona be left with no medics arent they? and someones ran off with that squads medic kit, unless theres a plan to credit the squad a medic kit back once their medic leaves? |
|
|
|
|
#323 | |
|
Banned
![]() |
Quote:
One issue I can see is that squads in matches and the like may be reduced to 4, maybe even 3 people, so they're simply: Officer LMG Medic Rifleman (maybe) I think the LMG should only be available to squads with at least 5 people in. Otherwise there may just be mad spraying on every map with the LMGs just killing everyone. | |
|
|
|
|
#324 |
![]() |
Also I usually like the have 2 medics in case one goes down, it DOES make it more realistic. As for the LMG....I just jizzed my pants. Great job, but I too am worried about it not being used for suppresion etc. and more as a killing machine. Look at Operation Archer for example. An LMG gunner could rule the whole city from the castle if he has a spotter, and with the crazy deployed accuracy he'll be able to take guys out as far as he can see.
|
|
|
|
|
#325 |
![]() Join Date: Jun 2007
Posts: 24
|
|
|
|
|
|
|
|
|
|
|
|
#326 |
![]() Join Date: Dec 2008
Location: Nottinghamshire
Posts: 198
|
tbh, tactically 2 Medics is a waste, one decent medic shouldn't go down, medics do not fight, they hide
So i think 1 medic per squad is gurd. Also, LMGs should be limited because IRL they are expensive so most armies can't afford many |
|
Interested In airsofting, but feeling the pinch of the credit crunch?
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
#327 |
![]() |
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
#328 | |
![]() |
Quote:
A little tip: Tell your medic to stay OUT of danger and IN cover. Should help to keep him alive. | |
|
|
|
|
#329 | |
![]() Join Date: Jul 2006
Location: Houston, Texas
Posts: 400
|
Quote:
| |
|
Ingame name: StrkTm Pygar
Eggyweggs...I would like to smash 'em! To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
||
|
|
|
|
#330 |
![]() Join Date: Mar 2009
Location: Wirral
Posts: 26
|
As optimistic as some of us are im just not confident in the PR community noobs to abuse this , the majority of players in PR are willing to work as a team however i just see them getting impatient and fighting the battle and then the squad bleeds to death while the medics imaptience has cost the squad their ability to operate. PR will have to rely much more on SL discretion and admins i guess
|
|
|
|
|
|
|
|
|
![]() |
| Tags |
| .86, hud, kits, limited, menu, patch, spawn |
| Thread Tools | |
| Display Modes | |
|
|