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#261 |
![]() Join Date: Apr 2008
Location: Brisbane
Posts: 482
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I'm sorry, WHAT?! Are you talking about the same grenadier kit I'm thinking about? How is it excellent for room clearance? The kit has a scope which isn't the best thing to have while performing room clearing. Riflemen also have handgrenades which you can toss into a room (which you cannot do with the grenadier grenades since it requires just over 30m to arm).
For room clearance, rifleman ironsights is the way to go. It has a quicker sight in time, armed with grenades and isn't limited like the grenadier. Anyway, update sounds good. Look forward to see how it plays out. Exiled |
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How awesome is this weapon? Even the elevation knob and magazine have rails.
-[R-CON]nedlands1 ANd jesus christ is everyone quoting me in there sigs LOL -[R-DEV]coderedfox |
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#262 |
![]() Join Date: Jan 2007
Location: norfolk
Posts: 8,075
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well, he probably means shooting into a window/room that your squad is about to clear from a distance....
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#263 |
![]() Join Date: Aug 2008
Location: London
Posts: 69
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I think this new 1 medic per squad will change the gameplay either for better or worse. It depends how joe public adapts. It will either turn more nilla' or more cautious. I hope it will make squads more cautious in approach; i.e running down the middle of a street into enemy cap zone is never the way forward; but I see it alot.
I have fraps a few rounds as medic where I have come top no firebase points and about 2 kills just medding and spraying towards an enemy to keep them supressed rather then attacking. The way a medic in a squad is played needs to change. The people playing the kit ive seen to often charging in rather then using the kit as it supposed to be used. As a core of the squad healing and ressing squad mates as they advance and letting the riflemen do the fighting. So hopefully this is going to be one of the best changes to the gameplay so far in effect to make it realistic. Also SL ironsights is a good addition; no more ghost train and kozelsk with optics thank god!! Ex |
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#264 |
![]() Join Date: Nov 2006
Posts: 873
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. AKA Ecko1987 Beep-Beep-Beep. |
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#265 |
![]() Join Date: Jun 2008
Posts: 110
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Patch me up and call me scruffy
Cheers Dev team looking forward to the new changes |
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#266 |
![]() Join Date: May 2006
Posts: 2,148
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A sixth of the squad being medic is ok, a third, way too many and half ridiculous.
Restricting squads to one medic is good news. I've never bought it to the '2 fire teams thing', it just rarely works. Any losses to either fire team and they become useless. 6 men together is much better and more effective. If you want another fireteam, work with another squad. |
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#267 |
![]() Join Date: Jun 2007
Location: A Secret Asian Lair in the US of A
Posts: 45
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Then give the pilots some damn weapons. THAT'S REALISTIC TOO!
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#268 |
![]() Join Date: May 2009
Location: San Francisco, CA
Posts: 6
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Can I just say a big thanks to the Dev's for these two changes? THANK YOU. As someone who likes to play an Officer and SL, I really appreciate you giving SL's an iron sight option. I thoroughly enjoy iron sights more than optics.
Secondly, for the right click to call medic option, can the system be improved to constantly show your "out of health and red cross icon" above your character's body for as long as you are revive-able and calling for help? In matches where I play medic it is tough sometimes to know if someone is still revive-able because all indications are they are just a corpse, but are actually still waiting for a revive. Thanks! |
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#269 |
![]() Join Date: Apr 2007
Location: canada
Posts: 469
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DO I SEE A SCOPE ON THE MINIMI
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In game name Joshey
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#270 | |
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Quote:
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1N4X1 E-3 USAF Active Duty
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "The clever combatant imposes his will on the enemy, but does not allow the enemy's will to be imposed on him." - Sun Tzu |
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