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Old 05-05-2009, 03:03 AM   #261
Th3Exiled
Default Re: [Hud] Limited kits on spawn menu

Quote:
Originally Posted by Ecko View Post
Its excellent for room clearance and fire support.
I'm sorry, WHAT?! Are you talking about the same grenadier kit I'm thinking about? How is it excellent for room clearance? The kit has a scope which isn't the best thing to have while performing room clearing. Riflemen also have handgrenades which you can toss into a room (which you cannot do with the grenadier grenades since it requires just over 30m to arm).
For room clearance, rifleman ironsights is the way to go. It has a quicker sight in time, armed with grenades and isn't limited like the grenadier.

Anyway, update sounds good. Look forward to see how it plays out.

Exiled

How awesome is this weapon? Even the elevation knob and magazine have rails.
-[R-CON]nedlands1

ANd jesus christ is everyone quoting me in there sigs LOL
-[R-DEV]coderedfox
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Old 05-05-2009, 07:18 AM   #262
gazzthompson

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Default Re: [Hud] Limited kits on spawn menu

well, he probably means shooting into a window/room that your squad is about to clear from a distance....


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Old 05-05-2009, 07:24 AM   #263
ExoDuUs

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Default Re: [Hud] Limited kits on spawn menu

I think this new 1 medic per squad will change the gameplay either for better or worse. It depends how joe public adapts. It will either turn more nilla' or more cautious. I hope it will make squads more cautious in approach; i.e running down the middle of a street into enemy cap zone is never the way forward; but I see it alot.
I have fraps a few rounds as medic where I have come top no firebase points and about 2 kills just medding and spraying towards an enemy to keep them supressed rather then attacking.
The way a medic in a squad is played needs to change. The people playing the kit ive seen to often charging in rather then using the kit as it supposed to be used. As a core of the squad healing and ressing squad mates as they advance and letting the riflemen do the fighting. So hopefully this is going to be one of the best changes to the gameplay so far in effect to make it realistic.
Also SL ironsights is a good addition; no more ghost train and kozelsk with optics thank god!!

Ex


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Old 05-05-2009, 09:35 AM   #264
Ecko
Supporting Member

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Default Re: [Hud] Limited kits on spawn menu

Quote:
Originally Posted by gazzthompson View Post
well, he probably means shooting into a window/room that your squad is about to clear from a distance....
bingo!

Instant detonation, plus means ur assault squad isn't faffing about with weapon changes.


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Old 05-06-2009, 04:23 AM   #265
Albatross
Default Re: [Hud] Limited kits on spawn menu

Patch me up and call me scruffy

Cheers Dev team looking forward to the new changes


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Old 05-06-2009, 04:44 AM   #266
MadTommy
Supporting Member
Default Re: [Hud] Limited kits on spawn menu

A sixth of the squad being medic is ok, a third, way too many and half ridiculous.

Restricting squads to one medic is good news.

I've never bought it to the '2 fire teams thing', it just rarely works. Any losses to either fire team and they become useless. 6 men together is much better and more effective.

If you want another fireteam, work with another squad. (and you'll get your 2nd medic.)


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Old 05-07-2009, 08:28 PM   #267
asianator365

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Default Re: [Hud] Limited kits on spawn menu

Quote:
Originally Posted by motherdear View Post
2 might be better, but in a normal rifle company you wouldn't have every third person be a medic would ya i do agree that it is generally better, but i also think that we should give this up just to get a bit more realism
Then give the pilots some damn weapons. THAT'S REALISTIC TOO!
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Old 05-07-2009, 10:29 PM   #268
DrSpock
Default Re: [Hud] Limited kits on spawn menu

Can I just say a big thanks to the Dev's for these two changes? THANK YOU. As someone who likes to play an Officer and SL, I really appreciate you giving SL's an iron sight option. I thoroughly enjoy iron sights more than optics.

Secondly, for the right click to call medic option, can the system be improved to constantly show your "out of health and red cross icon" above your character's body for as long as you are revive-able and calling for help? In matches where I play medic it is tough sometimes to know if someone is still revive-able because all indications are they are just a corpse, but are actually still waiting for a revive.

Thanks!
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Old 05-08-2009, 01:01 AM   #269
GR34

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Default Re: [Hud] Limited kits on spawn menu

DO I SEE A SCOPE ON THE MINIMI

In game name Joshey

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Old 05-08-2009, 01:07 AM   #270
DesmoLocke

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Default Re: [Hud] Limited kits on spawn menu

Quote:
Originally Posted by DrSpock View Post
Secondly, for the right click to call medic option, can the system be improved to constantly show your "out of health and red cross icon" above your character's body for as long as you are revive-able and calling for help? In matches where I play medic it is tough sometimes to know if someone is still revive-able because all indications are they are just a corpse, but are actually still waiting for a revive.
+1 We would definitely enjoy that on the pub servers.

1N4X1 E-3 USAF Active Duty

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"The clever combatant imposes his will on the enemy, but does not allow the enemy's will to be imposed on him." - Sun Tzu
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