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#141 |
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Correction to my post above:the "infinite" part will be fixed (1 per minute ?)
I recall that's been said in one of the discussion threads. (edit button -I miss you |
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#142 |
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Banned
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Adding input on the medic deal-
Whenever I squad lead (and I do so alot), I always request a rifleman over a second medic. Why? Because now I have more firepower than I would with two medics. This being said, I'll have less casualties, and the medic won't have to do as much healing. And honestly, the so called "mountain of healing" a medic will have to do as an only medic is BS. BS because it's not a horrible amount, and because that's what they're primary job is. Don't go medic if you don't want to do a little healing. |
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#143 |
![]() Join Date: Jul 2008
Location: Cerkno
Posts: 3,127
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Orgies beat masturbation hands down. - Staker
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#144 |
![]() Join Date: Apr 2007
Location: Kihei Hawaii
Posts: 576
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Fantastic!!
I've always felt the AR kit was under used. It's one of the most important kits for an inf squad. Having it available from spawn is an A++++ move. Having an optic on it is icing on the cake!! Spot on FANF****INGTASTIC. |
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#145 | ||
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1N4X1 E-3 USAF Active Duty
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "The clever combatant imposes his will on the enemy, but does not allow the enemy's will to be imposed on him." - Sun Tzu |
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#146 | |||
![]() Join Date: Feb 2009
Posts: 1,462
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But it doesn't really change the point that you're more likely to survive using roughly-realistic tactics (regardless of how many medics you've got), as opposed to going 'rambo' because the engine can be exploited. Quote:
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BTW falling could be worse, in Vegas 2 you die instantly from falling off the tiniest ledge (yet can take several bullets and keep fighting). That's yet to be seen but I'm not concerned, As I said I already enjoy performing the medical duties which you suggest are unappealing without multiple medics per squad. | |||
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#147 |
![]() Join Date: Aug 2008
Location: The Dirty South, Adelaide
Posts: 1,564
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I agree. Especially when insurgents use the PKM properly and you have squads with no SAW to supress them while you flank and look for cover
It's criminally under-used. I really do dislike using it, which is a shame because I love to take the section gunner class in most games. But now they've got the zoom It'll be great not squinting to see targets well within rifle range, especially with no antialiazing on the BF2 engine, the screen tearing is shocking. |
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#148 |
![]() Join Date: Apr 2007
Location: Kihei Hawaii
Posts: 576
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Criminally under used. I like that, most people have no idea how useful it is until they get some one who knows how to use it. It's night and day. Having your saw gunner cover a street, or watching a building while you move up. It's just...night and day.
As for the medics, from personal experience in playing PR. My PERSONAL suggestion would be two medics per squad. I want to say just have one and be more careful, but that's just not a real option in most situations. Two medics gives the squad a real fighting chance, and keeps down on medic spamming enough to make it balanced. That's just my opinion, and if I was in a position to make the change that's exactly what I'd do. Two medics per squad. Also I really like the idea of having optics for medics. Here's a thought, instead of having multiple classes, can we just alternate weapons within the same kit? Last I checked EOD had that. So I'm sure it can be done with PR, and it makes more sense than having every kit doubled up with an Iron version or Optic version. Just have one kit that you can click that little arrow for an optic or Iron load out/Aimpoint or Acog. |
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#149 | |||||
![]() Join Date: Feb 2006
Location: US
Posts: 2,895
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But in real life, an automatic rifleman makes up the core of a fireteam, so this change is a nice and realistic one. | |||||
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"Push the Envelope, Watch It Bend"
Tool ~ Lateralus |
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#150 | |||
![]() Join Date: Feb 2009
Posts: 1,462
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That's exactly the same thing just worded differently. Quote:
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I trust the dev's decision and if it turns out to be as detrimental to game play as you imply I expect they'll revise it in the next patch. | |||
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| .86, hud, kits, limited, menu, patch, spawn |
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