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#131 |
![]() Join Date: May 2007
Location: Quebec
Posts: 814
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I really don't get why people complain so much, 1 medic/squad really work very good. If you was using more medic, you was doing something wrong in my opinion.
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#132 |
![]() Join Date: May 2007
Location: Quebec
Posts: 814
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About SAW, no big deal really... as a SL, I rarely have the reflex to use a saw gunner in my squad because its not that much useful... They must go prone in order to hit anything and they are the #1 target as soon as ennemies hear them... Having maximum 9 SAW gunner and scoped isn't gonna be a problem in my opinion. This weapon system is overrated.
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#133 | |
![]() Join Date: Jul 2006
Location: Houston, Texas
Posts: 400
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Quote:
i cant wait for the scoped version... | |
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Ingame name: StrkTm Pygar
Eggyweggs...I would like to smash 'em! To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#134 |
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Glad the right click is a feature,not a bug.Many new about it,many still don't
(wrong priorities while reading). A good step forward with the 1 medic per squad,but you can still have a 6 man squad with 2 (divide into 2 squads/fire teams and mumble+ts to run it) What about the revives? Is there any chance of dying - when someone is shot and falls down? or can still be revived (unless .50 calibre +) |
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#135 |
![]() Join Date: May 2007
Location: Quebec
Posts: 814
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#136 |
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Banned
![]() Join Date: Feb 2007
Posts: 89
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#137 |
![]() Join Date: Jan 2007
Location: Bloomington IN
Posts: 1,649
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if you look a couple pages back, the dev's said that...
In the next update, the Automatic Rifleman kit will be infinitely more useful. Changes will include...... Undeployed * Deviation improved for CQB Deployed * Deviation settle time increased to eight seconds * Can be fired from all stances * 4x Zoom to simulate realistic effective range (this zoom will be on ironsights until 4x optics are added to all conventional MG's, which they will be) http://www.realitymod.com/forum/f10-...tml#post991000 ---- however, i swear i saw a post that said the AR will have both Ironsights (or just not zoomed in/better deviation) and scoped Undeployed: Ironsights (possibly ontop of the scope? or just better deviation, so you pretty much switch to undeployed and shoot for the middle of the screen) Deviation improved for CQB this makes it better in CQB, since you would just shoot where you think you'd hit. Deployed: Scoped (4x zoom) Fired from all stances Deviation increased --------- thus, you have both ironsights and scope for the weapon, with both being used differently. however, like I said, i'm trying to find the post that said it might have both, or just the scope with better deviation. that's for Lt. Mic/Warren wondering about ironsights/Scopes and the need for either or. |
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Last edited by [R-MOD]Saobh; 04-29-2009 at 03:53 PM..
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#138 | |
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Quote:
It's not a bug it's a "feature": http://www.realitymod.com/forum/f10-...hots-kill.html 444 people have voted whether they like it or not and 414 (93%) DO NOT I have not heard anything that will remove that "feature" so the "bug"/"feature" will stay, which is somewhat.... surprising. I think a tank round to the head will still kill,but don't quote me on that -I have no idea/clue. | |
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#139 |
![]() Join Date: May 2007
Location: Quebec
Posts: 814
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Wait, deployed will fire from any stance ? Standing up, crouching or prone ? Thats interesting but why using undeployed then ?
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#140 |
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PR Developer
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Well Socketman, a chest wound MIGHT AS WELL kill you as well, seeing as how you wont be standing up and fighting after that.... please, lets not get into the headshot debate again, leave that for another thread....
The LMG might become a problem in that they will be more popular, but I think thats okay because atm these are prety undeseriable kits... however I think changes to the RP system would help alot with the large amounts of LMG kits wandering around and getting killed, but I dont think that will be addressed this patch. LMG undeployed will have a"shouldered" and over the top of the weapon viewpoint, in the future backup ironsites might get modeled but this is the temp placeholder atm. |
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| Tags |
| .86, hud, kits, limited, menu, patch, spawn |
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