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Old 04-29-2009, 02:12 AM   #101
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[R-CON]ReadMenace's Avatar
Default Re: [Hud] Limited kits on spawn menu

7 spawnable kits = 7 spawnable player model/skin variations = Jazz in my pants!

-REad


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Old 04-29-2009, 03:31 AM   #102
Default Re: [Hud] Limited kits on spawn menu

Jazz, as in music?!

well, anyhow, i also think it should be organized as this:

Officer (Optics) - Limited
Officer (Ironsights) - Limited
Rifleman (Optics)
Rifleman (Ironsights)
Rifleman Specialist
Automatic Rifleman - Limited
Combat Medic - Limited
originally posted by M.warren

War is a huge matter for a nation. it's the field of life and death, destruction and survival, and such matters cannot be left unstudied. - Sun Tzu
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Old 04-29-2009, 03:36 AM   #103

Mary.au's Avatar
Default Re: [Hud] Limited kits on spawn menu

elite! cant wait for said patch!!


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Old 04-29-2009, 04:00 AM   #104
Default Re: [Hud] Limited kits on spawn menu

Excellent.


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Old 04-29-2009, 05:24 AM   #105
Default Re: [Hud] Limited kits on spawn menu

1. Good to see medic limited 1 for squad. It's definitely more realistic as usually there isn't a single medic in a squad level (don't know about every faction, anyone got better info about US and Brits for instance?), but in-game you can't transport critically wounded so it's good compromise. You could still give an extra bandage for everyone, because being the only medic in the squad can quite stressful sometimes.

2. There could be both scoped and iron sight version of AR. To clear up the spawn menu a little bit Officer, Rifleman and AR could have same kind of option as it is with Vanilla global unlocks, that small switch in upper right corner.
fubar++ is offline
Old 04-29-2009, 05:27 AM   #106
Default Re: [Hud] Limited kits on spawn menu

Quote:
Originally Posted by GreedoNeverShot View Post
Instead of changing the medic, make headshots kill again. Don't limit one medic per squad.
i agree with him
Sancha_RUS is offline
Old 04-29-2009, 05:41 AM   #107
Default Re: [Hud] Limited kits on spawn menu

Also, forgot to mention, and this is slightly OT, but you could introduce some kind protection for medics (according to Geneva Convention), like getting negative score and a warning message if you kill a medic. You could still kill a medic, as it had happen a lot IRL and even have sometimes been unofficially encouraged, but you would get an "official" punishment for so doing, to compensate medics being limited.
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Old 04-29-2009, 05:57 AM   #108

Bigsmoke101's Avatar
Default Re: [Hud] Limited kits on spawn menu

i think the 1 medic per squad is a perfect change. until outright kills are brought back in game there is no need for more medics why do i say this ? i've killed enemy squads multiple times because they've had more then 1 medic in there squad and that to me is a tad vanillaish and lame.


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Old 04-29-2009, 06:07 AM   #109
Gameserver Moderator

-=TB=- Sturmjaeger's Avatar
Default Re: [Hud] Limited kits on spawn menu

Quote:
You should also be frequently checking your map interface if squads nearby need revival or medical assistance as well.
On public no one would do that. They just heal/revie their squad mates and thats it! Cause they dont know what real teamwork is.

Now all say "Oh my god, awesome! Finally 1 medic per sqaud!" And after 1 or 2 months of playing most of them wine "Give us 2 medics back!"

My position is and will be for the future: a limit of 2 medics is a must!
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Old 04-29-2009, 06:14 AM   #110
Gameserver Moderator

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Default Re: [Hud] Limited kits on spawn menu

EDIT:

You all can call me bulllish or like we germans say "ein Sturkopf". Than just look at my location. That`s what we "Badner" all are!
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