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#101 |
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PR Contributor
![]() Join Date: Jan 2007
Location: Portland, Oregon
Posts: 2,233
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7 spawnable kits = 7 spawnable player model/skin variations = Jazz in my pants!
-REad |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "The AK-47 and the 7.62 round is OBVIOUSLY something you've never once fired in your life, yet you reply as though you have some kind of knowledge on the subject." To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#102 |
![]() Join Date: Apr 2008
Location: Oslo
Posts: 673
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Jazz, as in music?!
well, anyhow, i also think it should be organized as this: Officer (Optics) - Limited Officer (Ironsights) - Limited Rifleman (Optics) Rifleman (Ironsights) Rifleman Specialist Automatic Rifleman - Limited Combat Medic - Limited originally posted by M.warren |
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War is a huge matter for a nation. it's the field of life and death, destruction and survival, and such matters cannot be left unstudied. - Sun Tzu
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#103 |
![]() Join Date: Feb 2009
Location: Geelong, VIC
Posts: 131
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elite! cant wait for said patch!!
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#104 |
![]() Join Date: Jun 2008
Location: Vads
Posts: 631
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Excellent.
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#105 |
![]() Join Date: Jul 2007
Posts: 242
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1. Good to see medic limited 1 for squad. It's definitely more realistic as usually there isn't a single medic in a squad level (don't know about every faction, anyone got better info about US and Brits for instance?), but in-game you can't transport critically wounded so it's good compromise. You could still give an extra bandage for everyone, because being the only medic in the squad can quite stressful sometimes.
2. There could be both scoped and iron sight version of AR. To clear up the spawn menu a little bit Officer, Rifleman and AR could have same kind of option as it is with Vanilla global unlocks, that small switch in upper right corner. |
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#106 |
![]() Join Date: Aug 2008
Location: Kaliningrad
Posts: 5
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#107 |
![]() Join Date: Jul 2007
Posts: 242
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Also, forgot to mention, and this is slightly OT, but you could introduce some kind protection for medics (according to Geneva Convention), like getting negative score and a warning message if you kill a medic. You could still kill a medic, as it had happen a lot IRL and even have sometimes been unofficially encouraged, but you would get an "official" punishment for so doing, to compensate medics being limited.
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#108 |
![]() Join Date: Mar 2008
Posts: 6
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i think the 1 medic per squad is a perfect change. until outright kills are brought back in game there is no need for more medics why do i say this ? i've killed enemy squads multiple times because they've had more then 1 medic in there squad and that to me is a tad vanillaish and lame.
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#109 | |
![]() Join Date: Aug 2008
Location: Badner Land
Posts: 51
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Quote:
Now all say "Oh my god, awesome! Finally 1 medic per sqaud!" And after 1 or 2 months of playing most of them wine "Give us 2 medics back!" My position is and will be for the future: a limit of 2 medics is a must! | |
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#110 |
![]() Join Date: Aug 2008
Location: Badner Land
Posts: 51
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EDIT:
You all can call me bulllish or like we germans say "ein Sturkopf". Than just look at my location. That`s what we "Badner" all are! |
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| Tags |
| .86, hud, kits, limited, menu, patch, spawn |
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