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Old 03-07-2009, 09:06 PM   #61
NickO

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Default Re: [Menu] Auto Deploy

Showing EA&Dice how its done yet again :P


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[GCA]Al-Khidr
When ever you make a post the thread becomes awesome NickO, but that is beside the point.
[GCA]Salah ad Din
NickO, I'll take a plane, fly to Sweden and personally ban you from the Internet.
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Old 03-07-2009, 10:37 PM   #62
DaJTF@

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Default Re: [Menu] Auto Deploy

where do I get the maps to play?
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Old 03-07-2009, 10:56 PM   #63
[R-DEV]AncientMan
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Default Re: [Menu] Auto Deploy

Alright, so to answer some questions made in here...

Integration with PR Spy with buddy lists and stuff, won't happen It is because I can't seem to load data/variables from external sources. It I could, there would be a lot of things that I'd be able to do, this probably included. I might look into this again, and maybe I might get lucky, but I doubt it.

If multiple people are trying to join at the same time? Well, I just spent some time editing the process, and I'm 99% sure it should be fine. That is unless 2 or more people clicked to start the process at the exact same time, down to 1/30th of a second, and they refresh the server in the exact amount of time, down to 1/30th of a second... which won't happen. If by some random chance it does, well the unlucky person will try to connect, yet the server will be full, they'll get booted out, and they'll just have to try again. But yeah, I'm 99% sure that that won't happen. (but knowing me, I'm probably wrong , hopefully not though)

Being able to custom set the waiting time from 5 seconds. Sure, I could probably do this, but I'm not going to. Why? For a few reasons. Setting it really low could have unforeseen side effects, as the server would be spammed repeatedly for information. If multiple people are all trying to join at the same time, and they all have their wait time set at like 1 second, well yeah, the server probably would be spammed, which we don't really want. I'm not certain that this would happen, but I don't want to run the risk of it happening, so no, I'm not going to put in a custom wait time. I hope you understand.

Sure, in that 5 seconds, someone else may have gotten in, but it's to be expected. You will just have to wait for the next slot to fill up. The good thing about this method, is you can click to auto join, go grab some food or a drink or something, and you'd probably be in the server when you got back (that's if there's no idle kick or squad kick or whatever ). But hey, you can always play the old clicking game if you can be bothered and think that is faster than 5 seconds.

The news ticker people have seen down the bottom is old news. I mentioned it in my blog a while ago, you guys should check them out, might see some stuff that we don't mention in here ... But yeah, it's pretty cool, I've been wanting to make one ever since I started work on the menu.

DaJTF@: http://www.realitymod.com/downloads.html


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Old 03-07-2009, 11:38 PM   #64
V3N0N_br

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Default Re: [Menu] Auto Deploy

Great work filling EA's blanks :P


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Old 03-08-2009, 04:26 AM   #65
Cyrax-Sektor

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Default Re: [Menu] Auto Deploy

That will be very handy! Much appreciated.


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Yay PR!
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Old 03-08-2009, 04:43 AM   #66
rangedReCon

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Default Re: [Menu] Auto Deploy

That's awesome.
Mucho thanks.


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Old 03-08-2009, 06:35 AM   #67
Zi8

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Default Re: [Menu] Auto Deploy

Quote:
Originally Posted by google View Post
So, what happens when multiple people try to auto deploy to the same full server?
A very long wait time noooo...


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Old 03-08-2009, 08:28 AM   #68
AnRK
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Default Re: [Menu] Auto Deploy

Good call man, nice to know about the group function too.
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Old 03-08-2009, 12:37 PM   #69
WeeGeez
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Default Re: [Menu] Auto Deploy

That's an awesome feature... but what happens now that everyone's using Auto Deploy on the same server?


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Old 03-08-2009, 12:39 PM   #70
WeeGeez
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Default Re: [Menu] Auto Deploy

I'm such an idiot, my question is answered in a post above :P sorry.


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