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#61 |
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Showing EA&Dice how its done yet again :P
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [GCA]Al-Khidr When ever you make a post the thread becomes awesome NickO, but that is beside the point. [GCA]Salah ad Din NickO, I'll take a plane, fly to Sweden and personally ban you from the Internet. |
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#62 |
![]() Join Date: Mar 2009
Location: Ontario
Posts: 7
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where do I get the maps to play?
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#63 |
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PR Operations Management
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Alright, so to answer some questions made in here...
Integration with PR Spy with buddy lists and stuff, won't happen If multiple people are trying to join at the same time? Well, I just spent some time editing the process, and I'm 99% sure it should be fine. That is unless 2 or more people clicked to start the process at the exact same time, down to 1/30th of a second, and they refresh the server in the exact amount of time, down to 1/30th of a second... which won't happen. If by some random chance it does, well the unlucky person will try to connect, yet the server will be full, they'll get booted out, and they'll just have to try again. But yeah, I'm 99% sure that that won't happen. (but knowing me, I'm probably wrong Being able to custom set the waiting time from 5 seconds. Sure, I could probably do this, but I'm not going to. Why? For a few reasons. Setting it really low could have unforeseen side effects, as the server would be spammed repeatedly for information. If multiple people are all trying to join at the same time, and they all have their wait time set at like 1 second, well yeah, the server probably would be spammed, which we don't really want. I'm not certain that this would happen, but I don't want to run the risk of it happening, so no, I'm not going to put in a custom wait time. I hope you understand. Sure, in that 5 seconds, someone else may have gotten in, but it's to be expected. You will just have to wait for the next slot to fill up. The good thing about this method, is you can click to auto join, go grab some food or a drink or something, and you'd probably be in the server when you got back (that's if there's no idle kick or squad kick or whatever The news ticker people have seen down the bottom is old news. I mentioned it in my blog a while ago, you guys should check them out, might see some stuff that we don't mention in here DaJTF@: http://www.realitymod.com/downloads.html |
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Last edited by [R-DEV]AncientMan; 03-07-2009 at 11:04 PM..
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#64 |
![]() Join Date: Aug 2005
Posts: 595
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Great work filling EA's blanks :P
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#65 |
![]() Join Date: Oct 2007
Location: San Antonio, TX
Posts: 1,038
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That will be very handy! Much appreciated.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. | To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Yay PR! |
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#66 |
![]() Join Date: May 2007
Posts: 864
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That's awesome.
Mucho thanks. |
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#67 |
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#68 |
![]() Join Date: Mar 2007
Location: Yooooorkshire!
Posts: 2,136
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Good call man, nice to know about the group function too.
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#69 |
![]() Join Date: Oct 2007
Posts: 504
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That's an awesome feature... but what happens now that everyone's using Auto Deploy on the same server?
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#70 |
![]() Join Date: Oct 2007
Posts: 504
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I'm such an idiot, my question is answered in a post above :P sorry.
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