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Old 03-03-2009, 06:32 PM   #51
Airsoft Soldier
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Default Re: [MAP] Sangin - Update

that's one big hole in the wall


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Old 03-03-2009, 06:39 PM   #52
TJ-XRL

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Default Re: [MAP] Sangin - Update

CHNOOK CHNOOK !!!!!!!!!!!!!!! IM GOING TO KISS YOU CHONOOK!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! WOOT

I am back to play pr fly choppers and hopefully join tordiments i am back and i am ready to play
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Old 03-03-2009, 06:41 PM   #53
[R-DEV]Dr Rank
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Default Re: [MAP] Sangin - Update

Quote:
Originally Posted by McLuv View Post


Loving the map. Chinooks are everything

Where will the base be if it's not the stuff in the lower right/left?
Cheers Here ya go, British bases:



MT FOB = Main Town Forward Operating Base

Camp Bastion = Main base of operations

p.s. cheers for all the feedback so far lads!

p.p.s here's a bigger sized minimap for you to look at too


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Old 03-03-2009, 06:43 PM   #54
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Default Re: [MAP] Sangin - Update

Cool, Bastion ftw... looks cool


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Old 03-03-2009, 06:46 PM   #55
Hitman.2.5
Default Re: [MAP] Sangin - Update

Bastion?
*Sniff Sniff* I Smell Apache

Derpist
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Old 03-03-2009, 06:46 PM   #56
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Smile Re: [MAP] Sangin - Update

wow looks great man keep up the good work PR

PR 4 Life xD:
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Old 03-03-2009, 06:49 PM   #57
[R-DEV]Rhino
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Default Re: [MAP] Sangin - Update

Quote:
Originally Posted by hiberNative View Post
the ross kemp in afghanistan has some good shots.

tall "grass" <3
lol its not tall grass, its maze / sweet corn, what ranky is wanting me to make at the mo

Quote:
Originally Posted by hiberNative View Post
i dunno if you're planning to add that, but it needs more afghan buildings, trenches, dense tree areas and 2 meter tall grass.

but why 4x4km? that's just unnecessarily big imo. make it korengal size.
he said in his first post, compounds will be mainly coming later on.

As for 4km x 4km, why not? The map is going to play very differently to Korengal because its going to need to rely on its helicopters to transport the troops around vast areas of ground and it will all be compound fighting etc, very much like the real life conflicts in this part of the world today. The only way to do this map realistically is to have it as large as possible. Really its scaled down a hell of a lot from r/l as Camp Bastion (the base in the bottom left) is quite some way away from Sangin, where on the map its only like 2.5kms away from the FOB. It will still thou give a very realistic combat with it even being that close


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Last edited by [R-DEV]Rhino; 03-03-2009 at 07:18 PM..
Old 03-03-2009, 06:55 PM   #58
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Default Re: [MAP] Sangin - Update

4km map would be awesome. Basically its a wide combat area. I think it will be hella fun


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Old 03-03-2009, 06:59 PM   #59
Cptkanito

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Default Re: [MAP] Sangin - Update

Quote:
Originally Posted by [R-DEV]Rhino View Post
...Really its scaled down a hell of a lot from r/l as Camp Bastion (the base in the bottom right) is quite some way away from Sangin...
Isn't it the bottom left....?


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Old 03-03-2009, 07:00 PM   #60
Scot
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Default Re: [MAP] Sangin - Update

WHY WOULD YOU COMPLAIN ABOUT 4km?!

Seriosuly, 4km is the ownage, we need more, not less.


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