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Old 07-06-2009, 09:14 AM   #401
=Romagnolo=

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Default Re: [Map] Sangin - Update

I know that the suspense is part of the DEV's work, but don't let us blind. Always, when possible, post a few screenshots and tell us about the progress.

[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Rudd:"if a pidgeon lands on the phone line I lose internet for 3 days"
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
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Old 07-06-2009, 09:53 AM   #402
[R-DEV]Dr Rank
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Default Re: [Map] Sangin - Update

Quote:
Originally Posted by =Romagnolo= View Post
I know that the suspense is part of the DEV's work, but don't let us blind. Always, when possible, post a few screenshots and tell us about the progress.
http://www.realitymod.com/forum/f196...ml#post1056650

Please, be patient. Remember, this is our hobby and not our job. I'm not holding anything back from you, or trying to tease you/wind you up. I'm showing you as much progress as I can without showing really heavy WIP stuff because all I'll get from that is comments about how bad this bit is, and how people are worried about it not working etc etc. I already get enough of that as it is...

I will post an update in a few weeks, as I've already mentioned. As anyone who has tried it will tell you, mapping is a very hard thing to do. Some people might just be able to whack stuff down and bingo it looks great straight away, move on to the next section, but I can't do that. I have to work at each area, often spending weeks and weeks trying different things out in one small section until I get it right. It takes especially long when I am continually referring too/working from reference material.

Anyways, I'm not having a go, just pointing out why I can't always be posting up new material


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Old 07-06-2009, 11:23 AM   #403
EpsilonSoldier
Default Re: [Map] Sangin - Update

Yes! My wait for the Chinook shall be over!
Can barely wait!
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Old 07-08-2009, 07:18 AM   #404
www_th3_bomber
Default Re: [Map] Sangin - Update

looks like a great map, I can't wait to play it .
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Old 07-08-2009, 02:00 PM   #405
SPCHellboy
Default Re: [Map] Sangin - Update

ngood job!!!!
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Old 07-08-2009, 03:25 PM   #406
Psykogundam
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Default Re: [Map] Sangin - Update

leave ranky alone Romagnolo!!!!!111


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Old 07-08-2009, 04:50 PM   #407
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Default Re: [Map] Sangin - Update

I likes! i like the design of the field and how the city/farm area was build on a small river.

"I'm Just a squirrel trying to get a nut... or an Improvised Explosive Device"

"IED... is that like ADD?"
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Old 07-08-2009, 05:27 PM   #408
Cheditor

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Default Re: [Map] Sangin - Update

Quote:
Originally Posted by Psykogundam View Post
leave ranky alone Romagnolo!!!!!111
Though i do want to play Sangin as soon as i can, like tommorow, i and i believe alot of others too, would prefer DrRank take another year just to perfect this.



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Old 07-08-2009, 06:26 PM   #409
=Romagnolo=

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Default Re: [Map] Sangin - Update

Quote:
Originally Posted by Psykogundam View Post
leave ranky alone Romagnolo!!!!!111

[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Rudd:"if a pidgeon lands on the phone line I lose internet for 3 days"
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
=Romagnolo= is offline
Old 07-08-2009, 06:48 PM   #410
[R-DEV]Dr Rank
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Default Re: [Map] Sangin - Update

awww, its alright mate, I don't want to kill your enthusiasm/make ya feel bad! Hopefully a new screenshot will help cheer you up



The poppies are just undergrowth atm, but will be replaced with the overgrowth versions at the end. Not necessarily in this particular field, I was just experimenting with them.

I'll post more later, promise.


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