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#391 |
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Why does the size of the map affect how many players there are as infantry?
1 Apache, 3 Scimitars, 3 Chinooks means at most 11 of the 32 players playing a dedicated vehicle crew member role. This map looks like a great one for FSGs with the use of Landrovers and Scimitars against the enemy. I hope the area "hint" defined by the cache location on the map is upped to a higher radius, forcing players to walk through the villages around it (perhaps a 300 meter radius?). Just my opinion though, haven't play-tested it, aside from the Beta Though if it's anything like the Beta version than I believe that the British troops aught to be offered a wee-bit more protection, as it was easy for the Taliban to hit them in their base... |
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#392 | ||
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PR Mapper Team
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I've also already stated that I will be experimenting with only having 1 cache available at any one time, which will keep the action focused despite the size of the map. The Taliban will most likely have uncappable permanent spawn locations in compounds on the edges of the maps which will be made out of bounds to the British Forces, and plenty of vehicles to get around in too so you won't be spending half the round just trying to walk from one end of the map to the other. RPs will be very easy to hide too with the amount of concealment available. At the end of the day any speculation like this is pretty pointless. You'll have no idea how it'll work until you've played a good few rounds of the finished map. So basically, don't worry about it. | ||
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#393 |
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As the days go on Ranky I get more and more excited about this map, send another version our way soon pl0x
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Dtacs you fool you have overloaded your douschbag reactor!!! Your at fucktard critical mass, NO DONT PUSH THAT BUTTON YOU RETARD!" dtacs - lol who said that? say dat 2 my face nerdking not online and see wat happens |
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#394 |
![]() Join Date: May 2009
Posts: 151
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will apache be delayed spawn ?
so that taliban have some time to set up a defence before it blows them away |
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#395 | |
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PR Mapper Team
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Probably, yes, have to see how testing goes. I would have thought so. | |
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#396 |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Dtacs you fool you have overloaded your douschbag reactor!!! Your at fucktard critical mass, NO DONT PUSH THAT BUTTON YOU RETARD!" dtacs - lol who said that? say dat 2 my face nerdking not online and see wat happens |
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#397 |
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Banned
![]() Join Date: Dec 2007
Posts: 632
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look buddy we already got maps this size and they work just fine we need more maps of this size so we can have space to maneovour soldiers and approach the enemy from different angles, also so we can have jets and the grass is not a problem! iirc it is done as either static or overgrowth, both of which render and very long distances so dont worry and if you have more to say please edit your post rather than posting twice
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#398 | |
![]() Join Date: Apr 2009
Posts: 121
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That said, from what Rank has said about only having one cache + lots of cover = possible ambush on vehicles, and having the caches not be killable from outside this hopefully won't be an issue on this map as it is on Kashan. At least I hope so. Maybe I'm the only one who thinks Kashan is a snoozefest (it wouldn't be on a larger server). | |
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#399 |
![]() Join Date: Jun 2008
Location: Vadsø
Posts: 1,168
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It's going to start with laughing of mine, then it'll slowly start torturing it before it catches on fire in a desperate atempt to stop the suffering, this will only cause me to throw it out of the window (laptop, 3rd floor) and running down jumping on it untill it stops burning.
Nice map |
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#400 |
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The thing to think about though is.... If you knew the enemy had a large amount of jets/helicopters, tanks, AA vehicles, and other assets, why the F*** would you ever send infantry as the majority of your force or on their own into that?
Great looking map, as always Dr. Rank |
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