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Old 07-01-2009, 05:31 PM   #381
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Default Re: [Map] Sangin - Update

I Haz GR9 please on 64 layer???????????

Look very cool indeed. "King of the hill" will be epic.


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Old 07-02-2009, 06:29 AM   #382

Blade.3510's Avatar
Default Re: [Map] Sangin - Update

Quote:
Originally Posted by Oddsodz View Post
I Haz GR9 please on 64 layer???????????

Look very cool indeed. "King of the hill" will be epic.
you going to do a downloader for version 9 m8 because 8.5 downloader really saved me some time
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Old 07-02-2009, 05:09 PM   #383
Default Re: [Map] Sangin - Update

Great job, cant wait for that
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Old 07-04-2009, 04:32 AM   #384
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Default Re: [Map] Sangin - Update

cant wait for it.
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Old 07-04-2009, 10:02 AM   #385

Blade.3510's Avatar
Default Re: [Map] Sangin - Update

this is going to kill my pc
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Old 07-05-2009, 04:54 AM   #386

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Default Re: [Map] Sangin - Update

Going to be epic!


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Old 07-05-2009, 07:41 PM   #387
Default Re: [Map] Sangin - Update

Quick question:

Will this grass dissapear at range like on all the other maps due to the engine or have you figured out a workaround?
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Old 07-05-2009, 07:45 PM   #388
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Default Re: [Map] Sangin - Update

Quote:
Originally Posted by NoxNoctum View Post
Quick question:

Will this grass dissapear at range like on all the other maps due to the engine or have you figured out a workaround?
look at the various screenshots


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Old 07-05-2009, 07:46 PM   #389
Default Re: [Map] Sangin - Update

How'd they get around it?

Is this going to be carried over to the other maps? I can live with helmetless soldiers at long range but grass dissapearing is a serious no-no.
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Old 07-05-2009, 07:51 PM   #390
Default Re: [Map] Sangin - Update

I gotta admit I'm a little concerned about the size of the map.

It'd be great if we had 128 player servers... but we don't.

What'll end up happening is 2/3rds of the team is in vehicles which really, really sucks, especially since it's insurgency.
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