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#381 |
![]() Join Date: Jul 2007
Location: Sea of Tranquillity
Posts: 583
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I Haz GR9 please on 64 layer???????????
Look very cool indeed. "King of the hill" will be epic. |
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#382 |
![]() Join Date: Mar 2009
Location: Hertford
Posts: 131
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#383 |
![]() Join Date: Apr 2009
Posts: 2
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Great job, cant wait for that
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#384 |
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Banned
![]() Join Date: Jul 2008
Location: San Diego California
Posts: 1,260
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cant wait for it.
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#385 |
![]() Join Date: Mar 2009
Location: Hertford
Posts: 131
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this is going to kill my pc
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#386 |
![]() Join Date: Mar 2008
Location: Newcastle
Posts: 152
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Going to be epic!
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#387 |
![]() Join Date: Apr 2009
Posts: 107
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Quick question:
Will this grass dissapear at range like on all the other maps due to the engine or have you figured out a workaround? |
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#388 |
![]() Join Date: Jan 2007
Location: norfolk
Posts: 5,935
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#389 |
![]() Join Date: Apr 2009
Posts: 107
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How'd they get around it?
Is this going to be carried over to the other maps? I can live with helmetless soldiers at long range but grass dissapearing is a serious no-no. |
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#390 |
![]() Join Date: Apr 2009
Posts: 107
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I gotta admit I'm a little concerned about the size of the map.
It'd be great if we had 128 player servers... but we don't. What'll end up happening is 2/3rds of the team is in vehicles which really, really sucks, especially since it's insurgency. |
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| map, sangin, update |
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