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#371 |
![]() Join Date: Mar 2009
Location: Hertford
Posts: 128
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cant wait cant wait cant wait cant wait cant wait cant wait cant wait cant wait cant wait cant wait cant wait cant wait cant wait cant wait cant wait cant wait cant wait cant wait cant wait cant wait cant wait cant wait cant wait cant wait cant wait cant wait cant waitcant wait sorry i just really excited about ur work . if i had money or a card i would donate to the site
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#372 | |
![]() Join Date: Jan 2009
Location: Berlin
Posts: 384
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Then they realize that ArmA2 is not what they expected, with all the bugs, and go back to PR which they now can play at ultra highest detail level. | |
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Use mumble nubs.
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#373 |
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PR =/= Arma 2 in CPU/GPU hoging, it's like comparing a baby suckling on it's mother's teet to a fat, chubby man trying to get enough milk out of a hamster to drink with his meal.
High VD for the Win! I'm sure this map with a VD of 1500 would still be less demanding than Fools Road is |
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#374 | |
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Retired PR Developer
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I hope this map will have apacheness | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#375 |
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PR Mapper Team
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#376 |
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For the 16 Insurgency layer replace the Apache with an A-10
Any specific reason why |
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#377 |
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Hm I haven't seen that post yet
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#378 |
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PR Mapper Team
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Each INS layer will be the same apart from a different type of CAS. Although A-10's are obviously not flown by British pilots, they are of course used to provide air support to British troops, depending on what CAS is available at the time. In preliminary testing the A-10 worked really well in terms of gameplay; there's nothing like the sound of a A-10 to scare the **** out of you when you're playing as the Taliban...
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#379 |
![]() Join Date: Dec 2007
Location: Cardiff
Posts: 471
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This looks like it's going to be an awesome map. Screw the inclusion of air support, I'm just loving the authentic look of the foliage and huge view distance.
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#380 | |
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On topic, will there be any river transportation? It surely would add some depth into the gameplay. | |
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| map, sangin, update |
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