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Old 06-18-2009, 11:00 AM   #361
[R-DEV]Dr Rank
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Default Re: [Map] Sangin - Update

Quote:
Originally Posted by Noobofthenight View Post
VERY nice, is the FPS still ok, even with that much foliage?
There are a couple of minor drop points in the north which you only really notice when you're flying. It doesn't completely destroy your fps, you just notice it drop a bit when you're looking a couple directions, similar to some of the fps drops on say Fallujah West. I'll try to work them out, but at the end of the day if it only has a minor impact on people who are flying then I'm not too worried, its worth it for the realistic look.


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Old 06-23-2009, 05:21 PM   #362
P2KK

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Default Re: [Map] Sangin - Update

You should really make a night version of this =) That would be... Sick.


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Old 06-23-2009, 09:56 PM   #363
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Default Re: [Map] Sangin - Update

Quote:
Originally Posted by P2KK View Post
You should really make a night version of this =) That would be... Sick.
sounds dangerous, you might trip over in the dark as an insurgent


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Old 06-23-2009, 10:01 PM   #364
JDMT

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Default Re: [Map] Sangin - Update

Quote:
Originally Posted by P2KK View Post
You should really make a night version of this =) That would be... Sick.
Then Trip Flares would actually work!


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Old 06-23-2009, 11:34 PM   #365
LithiumFox
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Default Re: [Map] Sangin - Update

agreed. Night versions of all maps should be made. =)



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Old 06-24-2009, 12:03 AM   #366
Duc

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Default Re: [Map] Sangin - Update

Sexy. Give me that Chinook!

This map great Rank, amazing work. I agree with the other comments, if it's not too much trouble, a night version would be spectacular.

Great work!

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Old 06-24-2009, 03:52 AM   #367
Scot
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Default Re: [Map] Sangin - Update

Guys, making a night map in BF2 isn't as simple as entering a command which turns the sky dark, and everything looks awesome If it is made into a night map, it will probably be for an R-COM event, in the meanwhile, lets just hope for the regular day release


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Old 06-26-2009, 03:43 PM   #368
antiiraq
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Default Re: [Map] Sangin - Update

It is the view distance that gives you the realistic feeling!
more view distance = more realistic and more ArmA 2
I wouldnt worry about the fps a lot of PR Players have new powerfull PCs
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Old 06-26-2009, 03:58 PM   #369
shephart11
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Default Re: [Map] Sangin - Update

nice ! cant wait to play this map ! very good work !
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Old 06-27-2009, 04:01 PM   #370
HAAN4
Default Re: [Map] Sangin - Update

this map going to be good, if we have 2 coalition armys, and, large groups of Armored Targuets. that my opnion
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