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Old 06-11-2009, 05:29 AM   #341
PLODDITHANLEY
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Default Re: [Map] Sangin - Update

Yes looks lovely much better than present graphics
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Old 06-11-2009, 09:14 AM   #342
airkn0cker

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Default Re: [Map] Sangin - Update

Wow- We're getting there- good work

Sappers do it UBIQUE
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Old 06-11-2009, 11:01 AM   #343
SpungE

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Default Re: [Map] Sangin - Update

Please make sure all the ladders and stairs work without having to jump.
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Old 06-11-2009, 04:02 PM   #344
M_Striker

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Default Re: [Map] Sangin - Update

looks very good!


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Old 06-11-2009, 04:43 PM   #345
UKrealplayER666

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Default Re: [Map] Sangin - Update

Very nice indeed, Looks like the south side of asad khal but much bigger... lol
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Old 06-13-2009, 09:01 PM   #346
Meza82

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Default Re: [Map] Sangin - Update

i look forward to ambushing the Chinooks and coalition troops with my heavy weapons cell -1 RPG, 1 PKM, 1 RPK, 1 Al quds (that RPKish weapon), maybe a stinger and G3, and alot of AKs. i bet the blufor will always have more players on this map

Violence is power
In .308 we trust
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Old 06-13-2009, 09:45 PM   #347
[R-DEV]Dr Rank
PR Mapper Team
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Default Re: [Map] Sangin - Update

Quote:
Originally Posted by Meza82 View Post
i bet the blufor will always have more players on this map
Hmmm, possibly, although I had a hell of a lot of fun playing as the Taliban during some playtesting sessions a while back. Because of the amount of cover/concealment you have so much freedom to move around, organise ambushes etc, and dissapear pretty quickly at the first signs of trouble. You hear accounts from rl about how hard the Taliban are to spot/pin down, well so far that seems to have transfered into the gameplay. The action is going to be very focused too with less caches now visable, and depending how playtesting goes it may or may not be reduced to 1 cache at a time on this map. The Taliban will always be able to regroup fairly quickly, even if/when their rally points go down, as they will most likely going to have a number of permenent spawns in some of the compounds around the edges of the map that are out of bounds to the Brits.

At the moment I've just finished redoing some older areas I wasn't happy with and am roughly laying out some new fields. I still have a lot of work to do on this, but I'm taking 2 weeks off work in a couple of weeks and will be spending my 'summer holiday' working flat out on the map. Such are the sacrifices we make for you guys I'll most probably post a few more updated screenshots/updated minimap after those 2 weeks off.


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Old 06-13-2009, 10:00 PM   #348
=Romagnolo=

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Default Re: [Map] Sangin - Update

Dr. Rank, we all love you for what you've done so far. Use yor free time to rest a little too, working all the time may not help much.

[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Rudd:"if a pidgeon lands on the phone line I lose internet for 3 days"
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
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Old 06-14-2009, 07:25 AM   #349
SWIZZ=kettcar=

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Default Re: [Map] Sangin - Update

its time to give it the people


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Old 06-14-2009, 09:15 PM   #350
Ironfist7997

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Default Re: [Map] Sangin - Update

Dr Rank - Allah/God/Buddah/ChuckNorris be praised for your fine fine work.

can we dhl you a slab of beer

"Just point me in the right direction, I'm bound to find the enemy eventually!!"
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