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Old 05-16-2009, 02:44 PM   #321
Cpt. Trips

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Default Re: [Map] Sangin - Update

Quote:
Originally Posted by {UK}Suzeran View Post
why are some people always jizzin their own pants, is it enough just to be excited anymore?
Serious?
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Old 06-06-2009, 10:24 PM   #322
[R-COM]HangMan
NZDF Faction Lead

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Default Re: [Map] Sangin - Update

can't wait for that Chinook. Will it b able to transport landrovers?
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Old 06-07-2009, 12:47 AM   #323
[R-DEV]crazy11
Lead Beta Tester - US
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Default Re: [Map] Sangin - Update

No, it can not because of engine limitations.


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Old 06-07-2009, 05:15 AM   #324
[R-COM]HangMan
NZDF Faction Lead

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Default Re: [Map] Sangin - Update

ah thts a shame. still lookn forward to it tho. great heli
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Old 06-07-2009, 08:24 AM   #325
[R-MOD]Jigsaw
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Default Re: [Map] Sangin - Update

Quote:
Originally Posted by [R-MOD]crazyasian11 View Post
No, it can not because of engine limitations.
Orly?


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Old 06-07-2009, 08:31 AM   #326
[R-CON]Tim270
PR:BF2 Contributor
Default Re: [Map] Sangin - Update

Could you not just have it spawn one in the same way the crates are spawned.
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Old 06-07-2009, 08:32 AM   #327
Rudd
Retired PR Developer
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Default Re: [Map] Sangin - Update

It has been discussed before, lets not do this circle again.

Lets get the bird flying first.


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Old 06-07-2009, 12:49 PM   #328
G.Drew

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Default Re: [Map] Sangin - Update

Quote:
Originally Posted by Tim270 View Post
Could you not just have it spawn one in the same way the crates are spawned.
I suggested the same thing a while ago Tim, not going to happen



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Old 06-08-2009, 11:02 AM   #329
Himalde

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Default Re: [Map] Sangin - Update

Can't wait, looks soooo good. And with the Chinook, I don't know what to say. Just keep up the good work.
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Old 06-09-2009, 07:23 PM   #330
Captain Mactavish

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Default Re: [Map] Sangin - Update

Can we have some new pics?Pl0x?
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