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Old 05-02-2009, 11:21 PM   #311
Snazz
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Default Re: [Map] Sangin - Update

I'm fine with 3 chinooks...

I'm wondering about the lack of apache escort on the harrier and a-10 layers.
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Old 05-03-2009, 03:18 AM   #312
7g23

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Default Re: [Map] Sangin - Update

Wow! the dedication to realism and details in a project this big is amazing, I especially love that a map this big is going to be the proving ground for the chinnook.


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Old 05-08-2009, 12:38 PM   #313
P2KK

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Default Re: [Map] Sangin - Update

Any new screenshotties?


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Old 05-09-2009, 06:21 AM   #314
Pure_beef
Default Re: [Map] Sangin - Update

This may have been asked, but im not reading through 32 pages to find the answer. Map looks great, however, the grass...will it be the type of grass that stops you from seeing when you are crawling through it, yet if the enemy is 100M away they dont see the grass just you.
If that is the case then there could be some cover issues!
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Old 05-09-2009, 06:53 AM   #315
[R-DEV]Rhino
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Default Re: [Map] Sangin - Update

http://www.realitymod.com/forum/f316...ew-fields.html


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Old 05-09-2009, 06:54 AM   #316
[R-DEV]marcoelnk
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Default Re: [Map] Sangin - Update

...
You dont have to read through 32 pages of course . but one could expect you to read the first post at least before aksing such a question ..

Quote:
A lot of the detail has yet to be added, compounds have not yet been fully built, object lightmaps have not been run, and most of what you see is subject to change (all of the grass etc you currently see in the fields will be replaced using Rhino's new overgrowth field technique and will include a greater variety of crops/grass)


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Old 05-10-2009, 02:13 PM   #317
Nibbit

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Default Re: [Map] Sangin - Update

looking good, looks like this will give you a good picture of how it looks down there


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wtf is a acronym

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Old 05-10-2009, 03:04 PM   #318
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Default Re: [Map] Sangin - Update

Quote:
Originally Posted by [R-CON]marcoelnk View Post
...
You dont have to read through 32 pages of course . but one could expect you to read the first post at least before aksing such a question ..
Maybe the Dev Journal posts should be limited to the first post so the dev can keep updating it? Or is that what the blogs are for?

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Old 05-16-2009, 12:53 PM   #319
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Default Re: [Map] Sangin - Update

Awesome, looks like this will be a fun map!

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Old 05-16-2009, 02:13 PM   #320
{UK}Suzeran
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Default Re: [Map] Sangin - Update

Quote:
Originally Posted by DanishPride View Post
LOL when i saw the Chinook i jizzed in my pants ! CANT WAIT^^
why are some people always jizzin their own pants, is it enough just to be excited anymore?
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