project reality header
Go Back   Project Reality Forums > News / Announcements > PR Highlights > PR Dev Journal Archives > 2009
PR Time:
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read

Contact Support Team Frequently Asked Questions Register today!

Closed Thread
 
LinkBack Thread Tools Display Modes
Old 04-27-2009, 02:25 PM   #301
Rico
Retired PR Developer

Rico's Avatar
Default Re: [Map] Sangin - Update

Sounds good fella's. Very much looking forward to this map either way! The Insurgency and AAS versions sound amazing.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

Follow me on Twitter!
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Rico is offline
Old 04-27-2009, 02:39 PM   #302
G.Drew

G.Drew's Avatar
Send a message via MSN to G.Drew
Default Re: [Map] Sangin - Update

Exactly. Imo i think 2 is sufficient, 3 would be a bit OTT, as long as the two chinooks are kept alive, the British side should be well supplied.



To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


[R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public....
G.Drew is offline
Old 04-27-2009, 03:32 PM   #303
DanishPride

DanishPride's Avatar
Default Re: [Map] Sangin - Update

LOL when i saw the Chinook i jizzed in my pants ! CANT WAIT^^

In-Game: Makemebad[DK]

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
DanishPride is offline
Old 05-02-2009, 06:02 AM   #304
Ethnic

Ethnic's Avatar
Send a message via MSN to Ethnic
Default Re: [Map] Sangin - Update

This map is so cool with that chinook!


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Ethnic is offline
Old 05-02-2009, 07:39 AM   #305
Cpl.Small

Cpl.Small's Avatar
Send a message via MSN to Cpl.Small
Default Re: [Map] Sangin - Update

I am so excited about this map but i think it'll be better on things like clan matches and in PRT as there will be no noob pilots crashing the chinook


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Cpl.Small is offline
Old 05-02-2009, 07:17 PM   #306
Dev1200

Dev1200's Avatar
Default Re: [Map] Sangin - Update

Quote:
Originally Posted by masterceo View Post
the problem would be massive ticket loss due to noob pilots frequently crashing chopper after chopper each time it spawns

That's like saying the problem with every map is massive ticket loss due to noob players frequently crashing / wasting vehicles every time they spawn.


Oh wait.. thats exactly whats happening ^^
Dev1200 is offline
Old 05-02-2009, 08:05 PM   #307
masterceo

masterceo's Avatar
Default Re: [Map] Sangin - Update

what i mean is: the faster chinook respawns, the faster it gets wrecked by someone


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

Priby:Why cant i be norwegian?
H.sta:becouse we are a specially selected bunch of people created by god to show how awsome mankind can be
masterceo is offline
Old 05-02-2009, 08:19 PM   #308
Alex6714

Alex6714's Avatar
Default Re: [Map] Sangin - Update

Might aswell remove players from the map then. Same thing with the people running into traps and just dying on the ground.

If you are that worried maybe they will make you a version with not even a truck on it and then you won´t have to worry about the ticket loss.

Of course, they may not be as many people interested.

"And in the PR world ALL nations signed the treaty, now there "
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


oh, they're fire and forget all right...they're fired then they forget where the target is
Alex6714 is offline
Old 05-02-2009, 08:59 PM   #309
[R-CON]Tim270
PR:BF2 Contributor
Default Re: [Map] Sangin - Update

Yea, I think im going to stay well clear of any chinooks for the first few weeks when they come out
[R-CON]Tim270 is offline
Old 05-02-2009, 09:07 PM   #310
Rudd
Retired PR Developer
Supporting Member

Rudd's Avatar
Default Re: [Map] Sangin - Update

imagine if the put a mk19 on the chinook...it never be used for transport I'll tell ya that!


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

"You the people have the power to make life free and beautiful, to make this life a wonderful adventure."
I'm AFK until further notice, have fun guys.
Rudd is offline
Closed Thread


Tags
map, sangin, update
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 02:30 AM.


Powered by: vBulletin. ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.6.0
All Content Copyright ©2004 - 2012, Project Reality.