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Old 04-26-2009, 11:06 PM   #291
Snazz
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Default Re: [Map] Sangin - Update

^ True I overlooked that, the logi truck's primary fire is a horn which wouldn't have much use on the Chinook.
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Old 04-27-2009, 07:20 AM   #292
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Default Re: [Map] Sangin - Update

Have we got any more details on how the Chinook will be equipped? I.e 1 or 2 crates? Vehicle drop? Repair crate?

I'm thinking 3 Chinooks would be one too many and unrealistic considering.


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Old 04-27-2009, 07:30 AM   #293
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Default Re: [Map] Sangin - Update

Quote:
Originally Posted by Rico View Post
I'm thinking 3 Chinooks would be one too many and unrealistic considering.
maybe be, but as chinooks will be such a valuable asset we need all the chances we can to get a good pilot.


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Old 04-27-2009, 07:42 AM   #294
[R-DEV]Chuc
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Default Re: [Map] Sangin - Update

First we gotta make the dern thing


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Old 04-27-2009, 08:41 AM   #295
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Default Re: [Map] Sangin - Update

Quote:
Originally Posted by [R-DEV]Chuc View Post
First we gotta make the dern thing
But ay saw an chinookz in betaz?+??+


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Old 04-27-2009, 01:05 PM   #296
thejollyroger12345
Default Re: [Map] Sangin - Update

Quote:
Originally Posted by Rico View Post
Have we got any more details on how the Chinook will be equipped? I.e 1 or 2 crates? Vehicle drop? Repair crate?

I'm thinking 3 Chinooks would be one too many and unrealistic considering.
i have to agree but also disagree seeing as there is only somthing like 8 chinooks in afganstan so three in one fight would be a bit unrealistic but yes gazz has a point if theres only one or two it would be stupid because theres gonna be one guy who always rushs to it and then flips it and thats all the supplys to the field gone before the times turned to 3.55

maybe an idea would be to have 1-2 chinooks but with a faster spawn? but im not really objecting to 3 :P would be sweet to see flying about
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Old 04-27-2009, 01:10 PM   #297
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Default Re: [Map] Sangin - Update

the problem would be massive ticket loss due to noob pilots frequently crashing chopper after chopper each time it spawns


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Old 04-27-2009, 01:36 PM   #298
[R-DEV]Rhino
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Default Re: [Map] Sangin - Update

Quote:
Originally Posted by Sgt.Trip View Post
DrRank because the brits will have not logistic truck and will rely on the 3 chinooks, will the chinooks have deployable repair stations like the logi's have?? for in field repairs?
It would be VERY unrealistic to have a helicopter of any sort doing field repairs on any vehicles. As such, I can tell you now that will not happen.

If we need to have on field repairs then we will most likly do it by something else.


Quote:
Originally Posted by Rico View Post
Have we got any more details on how the Chinook will be equipped? I.e 1 or 2 crates? Vehicle drop? Repair crate?

I'm thinking 3 Chinooks would be one too many and unrealistic considering.
With how they will be equipped, nothing is final here but it will most likly be they will drop 2 crates + have a full load of passangers which is better than logistic trucks as they only can take 1 passanger, 2 crates and a repair crate. Thou nothing is final here.

As for how many Chinooks, nothing is final there too, 2 probaly being a more realistic number to have ingame but we will see how it plays before we settle for anything there. At the moment these are just asset layouts that Dr Rank has in mind on what he wants to do, I had the same for Muttrah when I was making it, even considering having a Harrier in for air support but after testing, even with the Harriers slow speed it was too fast for the size of the map.


Quote:
Originally Posted by GoreZiad View Post
But ay saw an chinookz in betaz?+??+
He means the Chinook is not yet exported, all you have seen are renders, and if you downloaded the "Sangin Valley" map on the 1st of April, my cardboard cutout


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Old 04-27-2009, 01:38 PM   #299
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Default Re: [Map] Sangin - Update

Well although there are few chinooks, I am willing to bet camp bastion has uite a few of them. I mean in real life they station something like 6-8 apaches there alone?

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oh, they're fire and forget all right...they're fired then they forget where the target is
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Old 04-27-2009, 01:48 PM   #300
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Default Re: [Map] Sangin - Update

I'm pretty sure Camp Bastion has them all stationed there as there home base, if not a very large percentage, thou in r/l Camp Bastion is much further away


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