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#21 |
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PR:BF2 Developer
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if only we had a mastiff/jackal
looking forward to this |
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#22 |
![]() Join Date: Nov 2007
Posts: 2,559
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Awwwww Yahhhhh.
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#23 |
![]() Join Date: Aug 2008
Posts: 6,386
Location: Stockholm
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i dunno if you're planning to add that, but it needs more afghan buildings, trenches, dense tree areas and 2 meter tall grass.
but why 4x4km? that's just unnecessarily big imo. make it korengal size. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. -"You are now the AK Jesus" / Expendable Grunt |
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#24 |
![]() Join Date: Nov 2007
Posts: 3,886
Location: Quang Tri Province
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[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!" |
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#25 |
![]() Join Date: Aug 2008
Posts: 6,386
Location: Stockholm
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the ross kemp in afghanistan has some good shots.
tall "grass" <3 ![]() dense tree areas in some places. ![]() and a small village area with broken walls etc.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. -"You are now the AK Jesus" / Expendable Grunt |
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#26 |
![]() Join Date: Sep 2008
Posts: 154
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looks great, the colours are just right
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#27 |
![]() Join Date: Oct 2007
Posts: 2,530
Location: Under my desk
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Chill hiber, all that is probably still planned for the map.
SWEET shit rank. This map looks very realistic. |
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#28 |
![]() Join Date: Jan 2007
Posts: 8,287
Location: norfolk
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can we get high res minimap for desktops?
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#29 |
![]() Join Date: Jan 2007
Posts: 8,287
Location: norfolk
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o, and the map looks amazing
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#30 |
![]() Join Date: Apr 2007
Posts: 1,837
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You realy know how to give that ''real'' feel in the map and such, its inspirating.
Well done, looking forward to the end product |
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Ingame name: A.Behr
Xfire: arjan1994 |
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| Tags |
| map, sangin, update |
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