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Old 03-03-2009, 08:54 AM   #21
Rudd
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Default Re: [MAP] Sangin - Update

if only we had a mastiff/jackal

looking forward to this


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Old 03-03-2009, 09:17 AM   #22
Fluffywuffy

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Default Re: [MAP] Sangin - Update

Awwwww Yahhhhh.


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Old 03-03-2009, 10:05 AM   #23
hiberNative

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Default Re: [MAP] Sangin - Update

i dunno if you're planning to add that, but it needs more afghan buildings, trenches, dense tree areas and 2 meter tall grass.

but why 4x4km? that's just unnecessarily big imo. make it korengal size.

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Old 03-03-2009, 10:09 AM   #24
Smegburt_funkledink
Deputy Lead Tester (EU)
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Default Re: [MAP] Sangin - Update

Quote:
Originally Posted by hiberNative View Post
make it korengal size.
We have enough small Insurgie maps, we need larger ones to fly about on.


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Old 03-03-2009, 10:16 AM   #25
hiberNative

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Default Re: [MAP] Sangin - Update

the ross kemp in afghanistan has some good shots.

tall "grass" <3


dense tree areas in some places.


and a small village area with broken walls etc.

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Old 03-03-2009, 10:23 AM   #26
tmnoobage

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Default Re: [MAP] Sangin - Update

looks great, the colours are just right


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Old 03-03-2009, 10:32 AM   #27
HughJass

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Default Re: [MAP] Sangin - Update

Chill hiber, all that is probably still planned for the map.

SWEET shit rank. This map looks very realistic.


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Old 03-03-2009, 10:39 AM   #28
gazzthompson

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Default Re: [MAP] Sangin - Update

can we get high res minimap for desktops?


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Old 03-03-2009, 10:40 AM   #29
gazzthompson

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Default Re: [MAP] Sangin - Update

o, and the map looks amazing probably best looking map ive seen in any game.


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Old 03-03-2009, 10:42 AM   #30
arjan

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Default Re: [MAP] Sangin - Update

You realy know how to give that ''real'' feel in the map and such, its inspirating.
Well done, looking forward to the end product

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