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Old 04-26-2009, 07:33 PM   #281
[R-DEV]Dr Rank
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Default Re: [Map] Sangin - Update

Quote:
Originally Posted by [uBp]Irish View Post
to Fix the AA problem (and i haven't read through the whole thread, so my suggestion could have been said) but isnt there spots on Korengal that have the Quad-AA emplacements? Quad AA placed in some good spots by Dr. Rank, could probably provide a good balance to CAS vs. AA, without it being ridiculous like Karbala.

Have like 2-3 AA watching the valley areas or whatever. Might be a nice way to work around the problem.
Won't be needed mate, the AA thang shouldn't be an issue The only aspect I really need to put a lot more work in on gameplay wise is Taliban spawning. Everything else comes down to testing.


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Old 04-26-2009, 07:35 PM   #282
vilhelm123

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Default Re: [Map] Sangin - Update

Fantastic update Rank. Interesting to read about the king of the hill mode and the way your planning to have the Chinooks do all the heavy lifting for the map, very good representation of the situation on the ground.
Will be sad not having to defend the Fob I have images of it just going unused and unprotected if its got a DOD around it in teh 32 & 64 modes. King of the hill mode looks mega though very much looking forward to that!

Thanks for the update


Quote:
Originally Posted by Dr2B Rudd View Post
I'm disappointed you haven’t included a layer featuring the warrior instead of rovers but I guess its a realism decision.
The Warrior IS deployed in Afghanistan at the moment, while it is a rather morbid example a Gurka got killed in one back in sometime late last year. Also evidence here. So another possible asset or is the scimmy likely to remain the armoured vehicle on this map?

Lots of love
Vilhelm xx
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Old 04-26-2009, 07:44 PM   #283
[R-DEV]Dr Rank
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Default Re: [Map] Sangin - Update

Cheers mate, nps. Thanks for the extra refs! I have been thinking about the Warrior since it got deployed there, but I'm not sure about it. It wasn't there in 2006, the time I'm really setting the map. I could update it a bit, although I'm not sure how many Warriors are currently deployed there now, and gameplay wise it might cause some balance issues. Definately something I will consider/may try out during the testing phase.


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Old 04-26-2009, 07:45 PM   #284
Sgt.Trip

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Default Re: [Map] Sangin - Update

DrRank because the brits will have not logistic truck and will rely on the 3 chinooks, will the chinooks have deployable repair stations like the logi's have?? for in field repairs?

"There is no hunting, like the hunting of man." - Ernest Hemmingway

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Old 04-26-2009, 08:08 PM   #285
[R-DEV]Dr Rank
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Default Re: [Map] Sangin - Update

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Originally Posted by Sgt.Trip View Post
DrRank because the brits will have not logistic truck and will rely on the 3 chinooks, will the chinooks have deployable repair stations like the logi's have?? for in field repairs?
Not sure yet mate. Such information would still be in the 'classified' section even if I did know.


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Old 04-26-2009, 08:14 PM   #286
rangedReCon

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Default Re: [Map] Sangin - Update

Nice update, king of the hill mode sounds cool.


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Old 04-26-2009, 08:20 PM   #287
TJ-XRL

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Default Re: [Map] Sangin - Update

\_/\/\________________________ we lost him CHENOOK!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! OMG OMG OMG (FAINTED)

I am back to play pr fly choppers and hopefully join tordiments i am back and i am ready to play
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Old 04-26-2009, 08:42 PM   #288
Mora

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Default Re: [Map] Sangin - Update

No aa sounds good to me


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Old 04-26-2009, 10:42 PM   #289
Snazz
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Default Re: [Map] Sangin - Update

Quote:
Originally Posted by Sgt.Trip View Post
DrRank because the brits will have not logistic truck and will rely on the 3 chinooks, will the chinooks have deployable repair stations like the logi's have?? for in field repairs?
Ahh good point.

Perhaps an alternative weapon option (HUD could say 'Supplies' or 'Repairs'), OR since there's not likely to be any AA a special version of the Chinook could be coded to drop repairs instead of flares. The former would probably be more practical...

I'm not sure if there can be two repair depos per side on a map but a second one could be placed in the FOB so vehicles could at least get repaired quicker (if still moving).

Otherwise 1 logistic truck wouldn't be too disruptive to the Chinook's importance as the truck is still slower, less mobile and only carries 1 passenger.
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Old 04-26-2009, 10:56 PM   #290
[uBp]Irish

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Default Re: [Map] Sangin - Update

Or left click for Chinook could be the repair station drop, while right click (as it is now) stays to drop the crates


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