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Old 04-26-2009, 07:51 AM   3 links from elsewhere to this Post. Click to view. #251
PR Mapper Team

[R-DEV]Dr Rank's Avatar
Default Re: [Map] Sangin - Update

Pre-testing gameplay/assets for the British (all of the gamemode plans are subject to change):

Assets (64 layer) Insurgency

1x Apache spawning at Bastion

3x Scimitars at Bastion

4/5x Landrovers at Bastion (possibly have a few more on a delayed spawn)

4/5x Landrovers at the FOB (these ones won't respawn)

3x Chinooks at Bastion (responsible for ALL the supplies in the field i.e. no trucks)

Artillary Command Asset (the Taliban will have mortars)


Gameplay notes:
  • Dome of Death around both Bastion for the Taliban (and probably around the FOB too to focus the action on the caches)

  • One cache at a time (possibly 2, probably 1, needs testing).


For the 32 Insurgency layer replace the Apache with a Harrier


For the 16 Insurgency layer replace the Apache with an A-10


Assets (64 AAS layer) "King of the Hill"

3x Landrover at the FOB (these ones won't respawn)

3x Chinook (again, responsible for all the supplies) at Bastion

1x Harrier with a delayed spawn at the start.

Gameplay notes:
  • Combat Zone for the British around both Bastion and the FOB. Dome of Death around Bastion for the Taliban. The only assets allowed to access the rest of the map are the Chinooks. The Combat Zone for the FOB will be fairly large allowing for some aggressive defense/patrols, but still keep the Brits on defensive duties.

  • The British will only start with expiring RPs at the FOB, with no supply crates and no firebase. The British will be dependent on the Chinooks to re-supply them in order to get their requestable kits, set up extra defenses etc. No AA will be available to the Taliban, but they will have plenty of RPGs.

  • The Taliban will have spawnable caches/RPs all around the perimeter of the FOB and access to technicals, civy cars and bomb cars.
It will be judged on tickets, mainly decided on through kills and destroying vehicle assets. However if the Taliban manage to cap the FOB flag (the perimeter for which will be inside the FOB) then the British will either go on a fairly heavy bleed and hope the chinooks can bring enough troops in to re-establish the FOB, or they will go on a really heavy bleed, basically meaning the Taliban have won.

I really want to capture some of the fierce defensive fighting like 3 Para had defending the Main Town FOB (the one I've based my FOB on) in 2006:

YouTube - 3 para

This gives players the chance to attack as the Taliban, and to put up a realistic defence as the British.

A skirmish layer will also be added for clan battles/infantry scrims etc

For visual reference, here are a couple maps, please excuse the old minimap picture

This one Highlights where Bastion and the FOB are located, the FOB being the one in the centre:



This one also includes the domes of death for the Taliban in the 64 and 32 player layers:



This one includes the domes of death for the British (effects all units except for the chinooks and other air assets i.e. the harrier) in the "King of the Hill" layer:



Any other information is still classified.

NOTE: Please don't start a massive discussion on why this won't work, you should do this instead etc etc. I've put this up to give you some idea of where I'm going with this, the only time we can start debating these is when the decisions are finalised and you guys have played it for a month or so


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[R-DEV]Dr Rank is offline
Old 04-26-2009, 08:29 AM   #252
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Default Re: [Map] Sangin - Update

so this king of the hill thing is basically brits defending their bases and taliban attacking?


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Old 04-26-2009, 08:55 AM   #253
Default Re: [Map] Sangin - Update

Interesting
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Old 04-26-2009, 09:22 AM   #254

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Default Re: [Map] Sangin - Update

King of the Hill mode looks like a great feature, thanks for the visual references aswell



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Old 04-26-2009, 09:31 AM   #255

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Default Re: [Map] Sangin - Update

Cant wait to fly the apache on this map


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Old 04-26-2009, 10:22 AM   #256
Default Re: [Map] Sangin - Update

Any chance we'll be seeing this King of the Hill game mode on other maps? I think Archer would make a great map for varying FOBs each round (kind of like AASv3 but for King of the Hill).

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Old 04-26-2009, 10:47 AM   #257
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Default Re: [Map] Sangin - Update

This will be epic, I can't wait to confirm it!


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Old 04-26-2009, 10:47 AM   #258
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Default Re: [Map] Sangin - Update

yea cool news on the king of the hill style of battle!


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Old 04-26-2009, 10:59 AM   #259

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Default Re: [Map] Sangin - Update

sounds like its gonna be an awesome asset to PR...


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Old 04-26-2009, 11:47 AM   #260

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Default Re: [Map] Sangin - Update

Quote:
Originally Posted by google View Post
Any chance we'll be seeing this King of the Hill game mode on other maps? I think Archer would make a great map for varying FOBs each round (kind of like AASv3 but for King of the Hill).
Al Basarh!!! FTW




Dr Rank u are a god just like Chuc! i cant wait!
Excellent work!

"There is no hunting, like the hunting of man." - Ernest Hemmingway

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