|
PR Time:
|
||||||
| Register | Forum Rules | Developer Blogs | Project Reality | Members List | Search | Today's Posts | Mark Forums Read |
![]() |
|
|
LinkBack (24) | Thread Tools | Display Modes |
|
|
#231 |
|
PR Beta Testing Team Member
![]() Join Date: Nov 2007
Location: Outside Scots Mums window.
Posts: 3,187
|
![]() Waaaay too many trees. |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. PR Testing Team: Sexy Business |
|
|
|
|
|
#232 |
|
PR Mapper Team
![]() |
LOL! I aint seen that pic before, I must have been busy playing my the L22 when that photo was taken
And ye ranky, WAAAAY to many trees, what has everyone told you, there is like not anything like that many trees in r/l, you should know that from Bi Ming, geeeze! |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
#233 | |
|
PR Contributor
![]() Join Date: Jan 2007
Location: Portland, Oregon
Posts: 2,267
|
Quote:
Good thing he's got the safety on. -REad | |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "The AK-47 and the 7.62 round is OBVIOUSLY something you've never once fired in your life, yet you reply as though you have some kind of knowledge on the subject." To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
||
|
|
|
|
#234 |
|
PR Coder Team
![]() Join Date: Apr 2008
Location: Cassel-fornia
Posts: 1,257
|
the fourth time i have to tell it
R-CONgrats ReadMenace |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
#235 |
![]() |
o.o is that grass.... that.. you can actually hide in... O.O!! And draw distance doesnt make it so you can be seen!!! O.O!!!! OMG!!
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. If we lose, we're already humiliated enough by our name. We have nothing else to lose. |
|
|
|
|
|
|
|
|
|
|
|
#236 |
|
PR Beta Testing Team Member
![]() Join Date: Jan 2008
Location: Al Basrah
Posts: 2,301
|
WOW theres No words that can describe this map
as me beein in the british army i think ill leave it right now and stay on PR Full time lol it looks more fun than Real life! this is a very good job and spent alot of effort in this map and i thank all PR DEVS for this this is awsome! PR has a great future ahead!!! i would like to say one thing though, fast air, on this map i think personaly would be stupid and also a good thing lol Stupid thing: An SL could ask for fast air on a enemy target and it could easily blow a cache up and the whole insurgent Team because its one cache as a time Good thing: Fast Air in the British Army is a vital part and helps us out ALOT! in afghan and i thank the americans for that, thats what theyre best at hehe and most of the time we call in fast air. Maybe a Apache will be a great idea Sorry for the BIG paragraph but i dont get much time to come on the forums much so i said it all now. GOOD WORK DEVS Cant wait for this map. Take your time on it and make it the Best. thanks mike |
|
|
|
|
#237 | |
|
PR Mapper Team
![]() |
Cheers for your reply Mad-Mike, I'm working my socks off to get is as authenic as possible within the constraints of the BF2 engine, constantly working from/refering to ref images/videos.
Quote:
There will be a variety of different CAS options depending on the Gameplay Layer. i.e. each layer will have a different type. In addition the BLUFOR may also have some artillary support available, while the Taliban will almost certainly have access to the Mortars. | |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
||
|
|
|
|
#238 | |
![]() Join Date: Aug 2008
Location: Pernå
Posts: 155
|
Quote:
All the best, Viki | |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Men will fight and men will die Wars will be lost and won That's how it's been and still will be Long after I am gone. |
||
|
|
|
|
#239 |
|
Registered User
![]() |
It's a joke, Dr Rank made the map Bi Ming and there were complaints that there were too many trees, which is kind of ridiculous...
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. PR Tester - Tournament Admin - NINJA |
|
|
|
|
|
#240 |
|
PR Mapper Team
![]() |
Like Scot said, its a dev joke, much like the fastropes
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
|
|
|
![]() |
| Tags |
| map, sangin, update |
| Thread Tools | |
| Display Modes | |
|
|