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Old 04-12-2009, 12:29 PM   #211
Sparky Speirs
Default Re: [Map] Sangin - Update

Great looking map PR!!!
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Old 04-13-2009, 01:25 PM   #212
KSorrow

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Default Re: [Map] Sangin - Update

It already looks great.
I really want to play that map!
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Old 04-13-2009, 01:27 PM   #213
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Default Re: [Map] Sangin - Update

OMG I cannot edit my last post ...

I wanted to add following:

"A CHINOOOOOOK???? I Fking love that chopper!!"
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Old 04-13-2009, 07:41 PM   #214
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Default Re: [Map] Sangin - Update

Quick question, I've seen some videos of troops walking though feilds of really high crops (about 2.5meters or so) wondered if we are likely to see anything like that on this map? I ask because it would add a massive new level of immersion and allow the taliban to have some serious ambushes points.

Lots of love
Vilhelm xx
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Old 04-13-2009, 08:43 PM   #215
[R-DEV]Dr Rank
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Default Re: [Map] Sangin - Update

I'm hoping to get some tall maize crops in there yes, have to see how it performs etc.


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Old 04-13-2009, 09:01 PM   #216
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Default Re: [Map] Sangin - Update

would maize crops have the whole not seen at a certain distance problem? meaning it would be impossible to hide in it and not be seen at distance? If it did have this problem, i'd be gutted


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Old 04-13-2009, 09:06 PM   #217
[R-DEV]Dr Rank
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Default Re: [Map] Sangin - Update

Quote:
Originally Posted by Cpl.Small View Post
would maize crops have the whole not seen at a certain distance problem? meaning it would be impossible to hide in it and not be seen at distance? If it did have this problem, i'd be gutted
No it won't have this problem, all of the fields in Sangin will be overgrowth fields which means they will render at the full viewing distance, in this case 1km.


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Old 04-13-2009, 10:43 PM   #218
Snazz
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Default Re: [Map] Sangin - Update

Any plans for poppy under/overgrowth on Afghan maps?
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Old 04-13-2009, 11:00 PM   #219
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Default Re: [Map] Sangin - Update

Quote:
Originally Posted by [R-DEV]Dr Rank View Post
No it won't have this problem, all of the fields in Sangin will be overgrowth fields which means they will render at the full viewing distance, in this case 1km.
that's good to hear thanks


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Old 04-14-2009, 04:20 AM   #220
[R-DEV]Dr Rank
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Default Re: [Map] Sangin - Update

Quote:
Originally Posted by Snazz View Post
Any plans for poppy under/overgrowth on Afghan maps?
Yep:

http://www.realitymod.com/forum/f316...ew-fields.html


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