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Old 03-18-2009, 08:42 PM   #161
Ecko
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Default Re: [Map] Sangin - Update

Loving the look of this, and Logistics I'm guessing will be essential for brits, IE Chinooks running around the place moving squads. Mastiffs would rock though!

Good work, Any shots of bastion? (I assume its bastion)


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Old 03-19-2009, 04:17 PM   #162
P2KK

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Default Re: [Map] Sangin - Update

My new favourite map.

Thats all I have to say.


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Old 03-24-2009, 09:48 AM   #163
chuckduck

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Default Re: [Map] Sangin - Update

A WIP minimap:



(The lightly coloured green areas to the south and east indicate roughly where new fields still have to be added, ignore the objects in the top left and bottom right as they will not be included)

Will the map have the Sangin town and District Center?
All i can see from the mini map are a few buildings, but the green zone is looking excewptionally awsome!

Currently Finishing off a PR Training Map with Pte.Paynter. Also Trying to Organise a Late Cold War Community Minimod.

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Old 03-24-2009, 10:22 AM   #164
LudacrisKill

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Default Re: [Map] Sangin - Update

I think this maybe a extremely good map. I love the idea of one cache at a time. It would be like skirmish mode just in different places on the map :P.

I dont think people have to worry about CAS. People get excited about it but they dont relise that 'Blue guys' usually get in the CAS and it not used to its full potential.

Look at Karbala, everyone thought 'Apache?? The insurgence wont have any chance!!' which is not the case.

I think a jet of some kind will work better than attack chopper just because the jet CANT WORK ALONE (thats stressed at all of you noobs who make 1 man sqds in kashan that are names 'a10' or 'frogfoot'.

Looking forward to it.
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Old 03-28-2009, 10:11 PM   #165
amazing_retard
Default Re: [Map] Sangin - Update

Great map you did a really nice job. But will this map murder my computer? Does is require more than the maps we already have?
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Old 03-28-2009, 11:18 PM   #166
Psykogundam
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Default Re: [Map] Sangin - Update

it may have to be two caches at a time. because it wouldnt be fair for the insurgents to have to move parallel to the coilition forces to defend the next cache, and they would quite possibly in some cases have to cross paths to get to the next cache.
the concept of multipal caches is to ensure that there are going to be failsafe/backup squads at the ready and coming from optional directions.


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Old 03-29-2009, 07:13 AM   #167
$pyker
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Default Re: [Map] Sangin - Update

if there is not a server running this 24/7 i WILL cry
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Old 03-29-2009, 09:34 AM   #168
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Default Re: [Map] Sangin - Update

Quote:
Originally Posted by $pyker View Post
if there is not a server running this 24/7 i WILL cry
I know i was thinking the same!


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Old 03-29-2009, 09:56 AM   #169
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Default Re: [Map] Sangin - Update

This will make a fine addition to the insurgency servs, thats for sure



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Old 03-29-2009, 11:14 AM   #170
Wilkinson
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Default Re: [Map] Sangin - Update

Quote:
Originally Posted by amazing_retard View Post
Great map you did a really nice job. But will this map murder my computer? Does is require more than the maps we already have?
Think of it as a Kashan Desert with like Bigger Villages. So mix it with Ejod desert and Kashan. Plus the fields so Korengal as well.


So I highly Doubt it


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