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Old 03-18-2009, 09:54 AM   #151
Rudd
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Default Re: [Map] Sangin - Update

if only the GPMP was mounted in it

great work


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Old 03-18-2009, 09:55 AM   #152
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Default Re: [Map] Sangin - Update

Quote:
Originally Posted by Dr2B Rudd View Post
if only the GPMP was mounted in it

great work
damned edit- or maybe this Ministry of Defence | Defence News | Equipment and Logistics | Security, surveillance and 'Super Sangars'


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Old 03-18-2009, 09:59 AM   #153
[R-DEV]Dr Rank
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Default Re: [Map] Sangin - Update

hehe, yeah, seen that super sanger, looks great GMPG would indeed be awesome. I'm setting this map in 2006 though, which will be reflected in one of the gameplay layers...


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Old 03-18-2009, 10:39 AM   #154
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Default Re: [Map] Sangin - Update

nice work man. looks real good. just like fallujah west, there is a natural feel to this map that just feels right.


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Old 03-18-2009, 12:14 PM   #155
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Default Re: [Map] Sangin - Update

Top work Rank and Rhino

The fields are looking very good

Will this be the final view distance ?

Recon


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Old 03-18-2009, 12:20 PM   #156
[R-DEV]Dr Rank
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Default Re: [Map] Sangin - Update

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Originally Posted by ReconAus View Post
Top work Rank and Rhino

The fields are looking very good

Will this be the final view distance ?

Recon
Cheers. Hoping for around 800m - 1km, have to see how performance goes in the final stages of testing. atm its set at around 1km, with the fog bringing it down to just under. I hope I can keep the vd where it is because I've planned all the horizons with the current vd in mind! No performance issues noted so far...


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Old 03-18-2009, 12:27 PM   #157
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Default Re: [Map] Sangin - Update

Sounds good, should make for some great firefights.

What about the height limit ?

Recon


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Old 03-18-2009, 12:40 PM   #158
[R-DEV]Dr Rank
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Default Re: [Map] Sangin - Update

Quote:
Originally Posted by ReconAus View Post
What about the height limit ?
max height we can have i.e. kashan height


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Old 03-18-2009, 12:51 PM   #159
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Default Re: [Map] Sangin - Update

Im loving this map more and more now

Please get it done for 0.9 !!!!!!

Recon


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Old 03-18-2009, 04:46 PM   #160
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Default Re: [Map] Sangin - Update

scot. Just log out and look at the blog. Its what I do. Anyway nice Hesco Sangar. It was perfect for this map


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