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#101 |
![]() Join Date: Jan 2008
Posts: 37
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Looking PERFECT!
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#102 | |
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German Forces Mod Leader
![]() Join Date: Mar 2007
Location: Munich,Bavaria
Posts: 1,654
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Quote:
I think the best way to prevent this is a mixture of AAS and insurgency ( with more than 1 flag like on ramial but maybe fewer caches ) or even better the scenario gamemode. | |
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#103 | |
![]() Join Date: Nov 2007
Location: Québec, Montréal
Posts: 1,226
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But honestly, this map is promising! I can see it'll be hard for Rank to make this map work properly and be the least balanced with all those assets, but I believe he'll do great work out of this nonetheless. | |
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«Hollywood jackasses who insist on spending seriously huge amounts of money to make films that even my cat won't watch. And he'll happily sit in the bathroom and watch me shit.»
- [R-DEV]Masaq |
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#104 |
![]() Join Date: Aug 2007
Posts: 2,620
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ins/taliban just need to play it smart and stay hidden and set IEDs and other ambushes. Thats the way they do it irl.
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#105 |
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PR Mapper Team
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Don't stress about assets and gamesmodes lads, I've got it all in hand. Yeah, Insurgency should get tweaked for large maps, trying to stretch a defence across 3 caches in a 4km environment just won't work. I'm thinking one cache at a time to keep everything focused and get some intense combat. This will also mean CAS will generally be needed because there could be as many as 32 Taliban dug in defending. This is the sort of thing that gets tweaked and finalised in testing.
So basically, don't worry, I've got it all in hand, like I said, I'll release some more gameplay info at a later date. All of the gamemode layers have already been planned and will just need some testing once the map is complete. |
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#106 | |
![]() Join Date: Jan 2007
Location: norfolk
Posts: 8,075
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Quote:
1 cache at a time, and make sure taliban know what next cache will be so it gives them time to set up defenses on the next one if wiped out? | |
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#108 |
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PR Mapper Team
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#109 | |
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#110 |
![]() Join Date: Jan 2007
Location: norfolk
Posts: 8,075
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to my understanding, it was very difficult IRL. feel the CAS/FSG will be deciding factor (hope so anyways)
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| map, sangin, update |
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