project reality header
Go Back   Project Reality Forums > News / Announcements > PR Highlights > PR Dev Journal Archives > 2009
21 Aug 2014, 00:00:00 (PRT)
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read

Contact Support Team Frequently Asked Questions Register today!

Closed Thread
 
LinkBack Thread Tools Display Modes
Old 02-28-2009, 10:37 PM   #41
M_Striker

M_Striker's Avatar
Default Re: [Vehicles / Weapons] WZ551A with QJC-88 12.7mm MG

Quote:
Originally Posted by [R-DEV]Rhino View Post
not at all, we are just trying to equip every faction with 3 "classes" of APC:
Light APC (50cal weapon, EG: Strkyer, WZ551A)
Medium APC (Cannon and Coaxial weapons, EG: LAV-25, Warrior, etc)
Heavy APC (Cannon, Coaxial and AT missile / weapon, EG: M2A2 Bradley, BMP-3)

This gives us a lot of flexibility as to how we can put on our maps and how we can balance them
Now hold on, is the BDRM now even considered an APC? I mean, my guess is that it is the equivalent of the U.S. HUMVEE (despite the 14.7 mm cannon). I would love to see someone make a chart showing which vehicles are equivalent to each other.

Anyways, so this is the MG on the the MEC T-72 tank currently huh?
M_Striker is offline
Old 02-28-2009, 10:51 PM   #42
[R-DEV]Rhino
PR:BF2 Developer
Supporting Member

[R-DEV]Rhino's Avatar
Default Re: [Vehicles / Weapons] WZ551A with QJC-88 12.7mm MG

Quote:
Originally Posted by FLOZi View Post
Presumably the new MG will get into Chinese deployable MG pits too? Though I'm not sure what other vehicles it will go on, unless the new chinese tank is nearly ready
na, this MG is only used on vehicles from what I've seen, would need to confirm it with HeavyZ but I have not seen it used on anything but vehicles.

Quote:
Originally Posted by M_Striker View Post
Now hold on, is the BDRM now even considered an APC? I mean, my guess is that it is the equivalent of the U.S. HUMVEE (despite the 14.7 mm cannon). I would love to see someone make a chart showing which vehicles are equivalent to each other.

Anyways, so this is the MG on the the MEC T-72 tank currently huh?
Well, the BDRM aint a APC, in PR it comes more into the class of "recon vehicle", ie, what the Scimitar fits into as well, but only with a scratch hehe.

And na, the MG on the T-72 is the Kord, its a vBF2 MG that was never used ingame
[R-DEV]Rhino is offline
Old 02-28-2009, 11:03 PM   #43
waldo_ii
Default Re: [Vehicles / Weapons] WZ551A with QJC-88 12.7mm MG

Quote:
Originally Posted by [R-DEV]Rhino View Post
I know many devs (including myself) let things slip once they have been handed a few pints
Hey Rhino, I've got a friend here I would like you to meet, his name is Mr. Scotch...

|TGXV| Waldo_II


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
waldo_ii is offline
Old 03-01-2009, 12:17 AM   #44
PRC_Heavy_Z
Retired PR Developer

PRC_Heavy_Z's Avatar
Default Re: [Vehicles / Weapons] WZ551A with QJC-88 12.7mm MG

Regarding some questions about this new MG:

1. It will be only used on armored vehicles, not the deployable machine gun positions. What's unique about this machine gun is that it could aim and shoot at an angle almost perpendicular to the the ground level. This aspect would make this weapon quite effective against choppers, especially little birds and other transport choppers.

2. Like Rhino stated, it'd be rather difficult to snipe the gunner out of the cupola. However, explosives will do the trick. The gunner of the MG will be almost impossible to kill when he aims the gun above ~35 degrees since he ducks in the turret. In real life, at around the ~35 degree point, the gunner could use the optic box mounted on the stand to provide accurate fire from inside the vehicle (he basically ducks in the turret but is still able to shoot).
PRC_Heavy_Z is offline
Old 03-01-2009, 01:15 AM   #45
-=TB=-Tobakfromcuba
Supporting Member

-=TB=-Tobakfromcuba's Avatar
Default Re: [Vehicles / Weapons] WZ551A with QJC-88 12.7mm MG

i dont like receiving headshots while gunning the .50. but not anything in pr is mirror balanced, nor is it in rl.
so im sure ill like using the vehicle and trying to keep away from snipers and strykers.
-=TB=-Tobakfromcuba is offline
Old 03-01-2009, 01:18 AM   #46
[R-DEV]Rhino
PR:BF2 Developer
Supporting Member

[R-DEV]Rhino's Avatar
Default Re: [Vehicles / Weapons] WZ551A with QJC-88 12.7mm MG

Quote:
Originally Posted by -=TB=-Tobakfromcuba View Post
and trying to keep away from snipers and strykers.
Like HZ said, you should be more afraid with anything with explosives than bullets since any explosion that goes off near that shield will most likely kill the gunner
[R-DEV]Rhino is offline
Old 03-01-2009, 01:49 AM   #47
Colonelcool125

Colonelcool125's Avatar
Default Re: [Vehicles / Weapons] WZ551A with QJC-88 12.7mm MG

Looks GOOD.

And really, if your gunner gets exploded out of the turret, you're probably screwed anyway.
Colonelcool125 is offline
Old 03-01-2009, 04:41 AM   #48
KP
Retired Moderator

KP's Avatar
Default Re: [Vehicles / Weapons] WZ551A with QJC-88 12.7mm MG

Sweet!

Now how about some more choppers for the PLA, eh? *nudge nudge*


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
KP is offline
Old 03-01-2009, 05:02 AM   #49
JacenSolo
Default Re: [Vehicles / Weapons] WZ551A with QJC-88 12.7mm MG

Very nice job!! Bravo .
JacenSolo is offline
Old 03-01-2009, 05:09 AM   #50
Aquiller
Supporting Member

Aquiller's Avatar
Send a message via Skype™ to Aquiller
Default Re: [Vehicles / Weapons] WZ551A with QJC-88 12.7mm MG

A gunner still needs crewman kit for operating the turret?
Aquiller is offline
Closed Thread


Tags
127mm, apc, ifv, qjc88, vehicle, vehicles, weapon, weapons, wz551a, zsl92a
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 02:16 AM.


Powered by: vBulletin. ©vBulletin Solutions, Inc.
Search Engine Optimization by vBSEO 3.6.1
All Content Copyright ©2004 - 2014, Project Reality.