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Old 02-28-2009, 09:13 PM   #21
rangedReCon

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Default Re: [Vehicles / Weapons] WZ551A with QJC-88 12.7mm MG

Man that MG is sexirific!


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Old 02-28-2009, 09:13 PM   #22
[R-DEV]Rhino
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Default Re: [Vehicles / Weapons] WZ551A with QJC-88 12.7mm MG

Quote:
Originally Posted by Sgt.Smeg View Post
Mint!

Does this mean that this MG can have a reload animation? Or is that too much to hope for?
sorry but not possible with a vehicle to have a reloading animation. weapons you hold in your hand can have reloading animations, but weapons you press "e" to enter, including wall mounted MGs are all classed as a "player controlled object" (PCO) and they can't have animations for reloading
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Old 02-28-2009, 09:15 PM   #23
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Default Re: [Vehicles / Weapons] WZ551A with QJC-88 12.7mm MG

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Originally Posted by [R-DEV]Rhino View Post
sorry but not possible with a vehicle to have a reloading animation. weapons you hold in your hand can have reloading animations, but weapons you press "e" to enter, including wall mounted MGs are all classed as a "player controlled object" (PCO) and they can't have animations for reloading
oh well, you will just have to do the actions yourself when at the keyboard to keep yourself occupied


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Old 02-28-2009, 09:22 PM   #24
[R-COM]Ragni<RangersPL>
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Default Re: [Vehicles / Weapons] WZ551A with QJC-88 12.7mm MG

Is it possible to duck (hide) in that turret just like in tanks .50 cal?


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RANGERS LEAD THE WAY!!!

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Do not post stupid suggestions just because you had a bad round in PR
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Old 02-28-2009, 09:34 PM   #25
[R-DEV]Rhino
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Default Re: [Vehicles / Weapons] WZ551A with QJC-88 12.7mm MG

Quote:
Originally Posted by Ragni<RangersPL> View Post
Is it possible to duck (hide) in that turret just like in tanks .50 cal?
yes, thou I forgot to test it ingame, always crashes (with any 50cal) when you try to duck in the editor
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Old 02-28-2009, 09:36 PM   #26
Cyrax-Sektor

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Default Re: [Vehicles / Weapons] WZ551A with QJC-88 12.7mm MG

Looks like one formidable beastie! That gun looks devastating. Already .9 content sneak peeks?


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Yay PR!
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Old 02-28-2009, 09:43 PM   #27
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Default Re: [Vehicles / Weapons] WZ551A with QJC-88 12.7mm MG

i hope this doesnt mean mirror balanced maps against strykers now. :-[

known in-game as BOOMSNAPP
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Old 02-28-2009, 09:47 PM   #28
Rangu

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Default Re: [Vehicles / Weapons] WZ551A with QJC-88 12.7mm MG

Very nice! & thanks for a new wallpaper!

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Old 02-28-2009, 09:57 PM   #29
McBumLuv

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Default Re: [Vehicles / Weapons] WZ551A with QJC-88 12.7mm MG

Lovely

Now, will they have any form of zoom at all though?


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Old 02-28-2009, 09:59 PM   #30
[R-DEV]Rhino
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Default Re: [Vehicles / Weapons] WZ551A with QJC-88 12.7mm MG

Quote:
Originally Posted by charliegrs View Post
i hope this doesnt mean mirror balanced maps against strykers now. :-[
not at all, we are just trying to equip every faction with 3 "classes" of APC:
Light APC (50cal weapon, EG: Strkyer, WZ551A)
Medium APC (Cannon and Coaxial weapons, EG: LAV-25, Warrior, etc)
Heavy APC (Cannon, Coaxial and AT missile / weapon, EG: M2A2 Bradley, BMP-3)

This gives us a lot of flexibility as to how we can put on our maps and how we can balance them
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Tags
127mm, apc, ifv, qjc88, vehicle, vehicles, weapon, weapons, wz551a, zsl92a
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