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#71 |
![]() Join Date: Aug 2008
Location: Leiden
Posts: 2,153
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Is the British AA vehicle fixed btw?
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#72 | |
![]() Join Date: Nov 2008
Location: Omnipresent, but currently in Setubal >.>
Posts: 45
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Sounds like FINALLY the Recon role will be usefull, start creating "Ghost Recon" squads to spot and destroy enemy AA vehicles, then call in for reinforcements! Btw, I've read around ehre that some kits will have more ammo... I would like to see LESS ammo on EVERY kit, why? Because at the momment you can waste 2 magazines without worries since you will die soon or have ammo near by... Make them use the ammo wisely, and make them count the ammo they still have in the magazine they are using ( if you get what I mean) Riflemen kits would be more precious besides only working for the LATs and HATs kits... Like the others I feel sad for the Spec. Ops. kit, but oh well... One bad thing, but HUNDREDS of pure awsome things Thank you for this great mod! | |
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*Rescue Rangers* "You will never get lost if you follow us" xfire: rdeagleeye Visit us at: To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. No words to describe epicness. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Where Teamwork really exists. |
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#73 |
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Well first a big thank you to the amazing amount of hours put into the release and all the testing. It's a hell of a lot of changes, minor tweak and new added content. Brilliant!
And thank you to the three musketeers for compiling the list. Cheers! Now i have to dissect it and put it under the macroscope. |
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Super mario brothers: Nothing beats reality like killing turtles while high on shrooms and flying with a cape
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#74 |
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ummmm... what can i say? THANKS!!!! you just made my year
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#75 | |
![]() Join Date: Jul 2008
Posts: 181
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Or is the AOE really small? | |
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#76 | ||
![]() Join Date: Feb 2006
Posts: 53
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Quote:
Quote:
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#77 |
![]() Join Date: Dec 2008
Location: NiS
Posts: 49
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"- Added (not by choice :P ) new consequences for picking up enemy weapons. Now if you pickup an enemy kit, you will also pick up their helmet, mag pouches and gear."
Great Idea ! It will be an interesting aspect |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Take, which is useful. Leave out, which is pointless. And add, which is one's own.... [PR]Panther[UK/FR/DE] |
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#78 |
![]() Join Date: Jan 2009
Posts: 65
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- Removed Ghille Suit from all Snipers
- Removed Spec-Ops Kit - Removed weapons from pilot kit i guess thast what i disslike the most Why the removal of the Ghille suit btw? |
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#79 |
![]() Join Date: Jun 2008
Posts: 479
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Will we also see US troops with rags on their head? <3
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BF universe: Jorma[fIIn], Tahanmikaansovi, Vge, Lou Bang, Marjapiirakka
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#80 |
![]() Join Date: Jul 2006
Location: Houston, Texas
Posts: 400
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nice work! i cant wait to play it.
- Updated dirtbike with new driving mechanics and leaning ability using the mouse ^^^AWESOME! |
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Ingame name: StrkTm Pygar
Eggyweggs...I would like to smash 'em! To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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| Tags |
| feature, features, list, project, reality, update, v085 |
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