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Old 01-21-2009, 05:40 PM   #61
Napoleon_TR

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Default Re: [Features] Project Reality v0.85

Woow Nice, Cant wait.
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Old 01-21-2009, 05:43 PM   #62
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Default Re: [Features] Project Reality v0.85

Oooo,Very nice..A bit sad with loosing the Spec Ops. Kit,but ah well..Nice work guys,can't wait to play.

LOL,@ Coderedfox's GF's comment,lol.


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Old 01-21-2009, 05:44 PM   #63
NickO

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Default Re: [Features] Project Reality v0.85

Loved all the changes (for the most part) except for
- Added 1/2 second of silence to the start of air asset lock warnings. This means that AA missiles should be headed your way before you get the warning.

Pilots are screwed. Only way I see this working out is if pilots get a shit load of flares/200 or so.. afaik in RL the pilots simply spam flares.


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[GCA]Al-Khidr
When ever you make a post the thread becomes awesome NickO, but that is beside the point.
[GCA]Salah ad Din
NickO, I'll take a plane, fly to Sweden and personally ban you from the Internet.
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Old 01-21-2009, 05:45 PM   #64
CodeRedFox
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Default Re: [Features] Project Reality v0.85

Quote:
Originally Posted by Incomplete Spork View Post
Do they atleast get a knife so I can do my 1337 paradrops to knife enemy firebases?
And you wonder why we removed it!

Quote:
Originally Posted by NickO View Post
Pilots are screwed. Only way I see this working out is if pilots get a shit load of flares/200 or so.. afaik in RL the pilots simply spam flares.
Sounds like you need a team sent in before to clear AA sights.



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Old 01-21-2009, 05:49 PM   #65
NickO

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Default Re: [Features] Project Reality v0.85

Quote:
Originally Posted by [R-DEV]CodeRedFox View Post
Sounds like you need a team sent in before to clear AA sights.
Ah so now choppers & jets aren't supposed to use their air support to take out the enemy firebases but instead let the infantry hit the most fortified positions in game game except for the main.


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[GCA]Al-Khidr
When ever you make a post the thread becomes awesome NickO, but that is beside the point.
[GCA]Salah ad Din
NickO, I'll take a plane, fly to Sweden and personally ban you from the Internet.
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Old 01-21-2009, 05:51 PM   #66
CodeRedFox
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Default Re: [Features] Project Reality v0.85

Or laze targets, I sure you will all be able to deal with it. Well see how it works.



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Old 01-21-2009, 05:56 PM   #67
Polka

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Default Re: [Features] Project Reality v0.85

T72 from USI?


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Old 01-21-2009, 05:58 PM   #68
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Default Re: [Features] Project Reality v0.85

Seems like you've been doing alot of work on this patch, NICE!

All the pilots will start whining about the AA missile sound being delayed. :P


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Old 01-21-2009, 05:58 PM   #69
Colonelcool125

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Default Re: [Features] Project Reality v0.85

*creams*

That is all.


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Old 01-21-2009, 06:00 PM   #70
McBumLuv

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Default Re: [Features] Project Reality v0.85

Quote:
Originally Posted by Colonelcool125 View Post
*creams*

That is all.
So you DID look at the chagelog, and you now understand how the prbot was right


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