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Old 02-05-2009, 09:08 PM   #331
CodeRedFox
Retired PR Developer

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Default Re: [Features] Project Reality v0.85

Its great to see pilots that successfully eject run away, hide, and evade enemy then make there way back to base for once...So far its a plus in my book. Only thing I would change is adding a 30 min respawn for the pilot kits...all the pilot kits.



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"apcs, like dogs can't look up" - Dr2B Rudd
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Old 02-06-2009, 08:58 PM   #332
TJ-XRL

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Default Re: [Features] Project Reality v0.85

no pwity pictures:P
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Old 02-07-2009, 10:15 AM   #333
Zimmer
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Default Re: [Features] Project Reality v0.85

Quote:
Originally Posted by [R-DEV]CodeRedFox View Post
Its great to see pilots that successfully eject run away, hide, and evade enemy then make there way back to base for once...So far its a plus in my book. Only thing I would change is adding a 30 min respawn for the pilot kits...all the pilot kits.
This would surely piss off so many who enjoy the hardware. And most of them already feel that the PR devs neglect the fact that air is so underpowered. But hey I am a inf whore and rarely do anything in air. Do some apc action though. But I think 30min spawn time on pilots woudl be a bad move and will only make things worse. Smactards watiting for jets with pilot kits and those who wanna learn how to fly in a multiplayer session or those who can will not be able to support the team.

People don't realize that autism doesn't mean they're "stupid". Just socially inept. Like rhino... > > or in a worst case scenario... Wicca. =)- Lithium fox

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I found this sentence quite funny and since this is a war game forum I will put it here. No offense to the french just a good laugh.
"Going to war without France is like going deer hunting without an accordion. All you do is leave behind a lot of noisy baggage."
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