|
PR Time:
|
||||||
| Register | Forum Rules | Developer Blogs | Project Reality | Members List | Search | Today's Posts | Mark Forums Read |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#321 |
|
PR Operations Management
![]() |
Doesn't include the crew, only the asset itself.
IFV meaning a "Heavy APC", BMP-3, Bradley etc Recon meaning a scout vehicle like the BRDM... |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
|
|
|
|
|
|
#322 |
![]() |
I'm Lovin' It
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [FONT="Century Gothic"] Ingame:[/FONT] [FONT="Century Gothic"]| TG| Mr.47(NL)[/FONT] |
|
|
|
|
|
#323 | |
![]() Join Date: May 2008
Location: Asad Khal
Posts: 1,962
|
Quote:
| |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
||
|
|
|
|
#324 |
![]() Join Date: Jun 2007
Posts: 3,941
|
2 Reasons people did this.
- Pistols matched rifles in 0.8 because of the deviation the rifles had. - This is a game. As I think codered put it himself once. You can´t code noob. The removal of the weapon is the wrong move imo, but hey, at least its more realistic right? |
|
"And in the PR world ALL nations signed the treaty, now there " "Today's forecast calls for 30mm HE rain with a slight chance of hellfires" To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. oh, they're fire and forget all right...they're fired then they forget where the target is
|
|
|
|
|
|
#325 |
![]() |
Any "pilots" that got shut down and suicide should not be able to fly again in the same round.I would love to see 20 tickets (at least) for the loss of any aircraft.Another 20 for every pilot (kit) killed on the ground.Would make people think twice before dumping the transports
and going Rambo with a pistol.They do it once maybe twice then get kick voted for loosing 40 tickets.That is the best way imo tickets,tickets,tickets.Punish the team -the team will punish the (dumb) player.I guarantee you he'll actually think next time. P.S. Can't say I agree with taking the pistols away -I do understand the reasons but....just can't |
|
|
|
|
|
|
|
|
|
|
#326 |
![]() Join Date: Jun 2007
Posts: 3,941
|
Imo a better idea is to make anyone killed on foot with the pilot kit have like a 5 minute respawn time or so, plus negative points or similar.
That way you definitely think twice, because you might not respawn in time for the next aircraft and you go and hide. Punishing the team as you said socketman is a very bad idea for the simple reason that there are people out there who simply don´t care and will disconnect straight away, so the only ones who suffer are us good players. |
|
"And in the PR world ALL nations signed the treaty, now there " "Today's forecast calls for 30mm HE rain with a slight chance of hellfires" To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. oh, they're fire and forget all right...they're fired then they forget where the target is
|
|
|
|
|
|
#327 |
![]() |
If someone comes, crashes team's air assets and "takes off" (disconnects)
Admins should ban him for 24 hours or even more.If he is "chronic" ban permanently. It might sound bad and harsh but it does work.Not many people would come back after a temp. ban and behave the exact same way they did before. It's a team game:the team wins or looses.As cheesy as it sounds there is no "I" in TEAM. Punishing the players individually leaves room for another one, and another,and another (stoopid player) Knowing that your actions (as an individual player) would impact the others can make real wonders.Many (say they) don't care about them selfs (whether it's true or not is not that important) not many would say they don't care about the team,it's usually the exact opposite. Humans go figure. 5 minutes to re spawn sound great. The fundamental problem imo is the 1 man pilot squad -anyone can do it and they do. Making it 3 (people) or more minimum to get the pilot kit should really help. I have to say the "per asset" ticket punishment is one of my favourite additions in 0.85 It will take some time,but this improve the game play a great deal. |
|
|
|
|
#328 | |
![]() |
Quote:
But I think Alex's got a point, stop pilot squads, sure, but don't leave the pilot defenseless. If Helicopters get the proposed "disabling", where people will have a chance to escape before it blows, then pilots would finally be able to survive most crashes and have a reason to get back to base, though would need to defend themselves as well. Also giving them a higher ticket value (like 3 instead of 1), it would also reflect that pilots are more "valuable" in the sense that it takes so many more resources to train them. | |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
||
|
|
|
|
#329 |
![]() Join Date: Nov 2007
Location: Vancouver
Posts: 1,866
|
beautiful...simply beautiful...and finally spec ops kit is gone. one question when it says you pick up the enemy's helmet and gear does that also apply for insurgency?
|
|
|
|
|
#330 | |
|
Retired PR Developer
![]() |
Quote:
Would be a much better way of doing it | |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
||
|
|
|
|
|
|
|
|
![]() |
| Tags |
| feature, features, list, project, reality, update, v085 |
| Thread Tools | |
| Display Modes | |
|
|