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Old 01-23-2009, 03:16 PM   #301
PlaynCool

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Default Re: [Features] Project Reality v0.85

Lol downloading with 200kb seeding with 1mb ffs guys start seeding i need to dl it too !!!

Forgive my bad English...
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Old 01-23-2009, 04:28 PM   #302
Cassius

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Default Re: [Features] Project Reality v0.85

RIP spec ops kit >.< . I guess I can use the engineer kit for behind the line operations to clear airfield while the marines are fighting on bridge, just like I can request the pilot kit for room clearing and CQB in 0.8.

|TG|cap_Kilgore

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Old 01-23-2009, 05:22 PM   #303
[R-MOD]Spec
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Default Re: [Features] Project Reality v0.85

Quote:
Originally Posted by Cassius View Post
RIP spec ops kit >.< . I guess I can use the engineer kit for behind the line operations to clear airfield while the marines are fighting on bridge, just like I can request the pilot kit for room clearing and CQB in 0.8.
I think you're doing it wrong

(Couldnt resist, sorry.)
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Old 01-23-2009, 09:09 PM   #304
steve_06-07

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Default Re: [Features] Project Reality v0.85

I looked, which specific kit has the Artillery IED in it?


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Old 01-24-2009, 12:57 AM   #305
WhiteTiger
Default Re: [Features] Project Reality v0.85

So what ever happend to the Chinook? I thought it was done.
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Old 01-24-2009, 01:13 AM   #306
[R-DEV]OkitaMakoto
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Default Re: [Features] Project Reality v0.85

Quote:
Originally Posted by WhiteTiger View Post
So what ever happend to the Chinook? I thought it was done.
It and the map Sangin will be put in together when both are finished, thats already been said, and Rhino even made a big long post in another thread


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Old 01-24-2009, 01:45 AM   #307
Rusty Shackleford
Default Re: [Features] Project Reality v0.85

Nice update and good job.
There are only 2 things I don't like about it.
The first being the removal of the pistol for the pilot kit. Besides being unrealistic it will just cause people to auto-suicide when they get shot down. As to the picture of an entire squad being pilots, why not make a squad kit limit of 2 pilots?
Secondly, the removal of Ghillie suits for snipers. It doesn't bother me too much, but it was an advantage when trying to hide.

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Old 01-24-2009, 02:28 AM   #308
Ghost1800

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Default Re: [Features] Project Reality v0.85

Quote:
Originally Posted by Cassius View Post
RIP spec ops kit >.< . I guess I can use the engineer kit for behind the line operations to clear airfield while the marines are fighting on bridge, just like I can request the pilot kit for room clearing and CQB in 0.8.
I don't think you quite understand what the devs have done to put 'behind the line operations' capability into our hands.

You see your enemies? They have your "Special Operations" kits on them at all times. Take them from them. It's especially hilarious on insurgency maps.
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Old 01-24-2009, 07:29 AM   #309
TheOnlylars
Default Re: [Features] Project Reality v0.85

0.85 is preaty damn kick ass
i really disslike the new map icons thou, couse it so damn hard to see who you are <_<
well unless you select yourself so you show up as white.
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Old 01-24-2009, 01:51 PM   #310
Maxfragg

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Default Re: [Features] Project Reality v0.85

why have actually been the kits on the weapon caches been changed back to the vbf2 kit geo ?


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