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Old 01-22-2009, 02:19 PM   #231
CodeRedFox
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Default Re: [Features] Project Reality v0.85

You cant code out NOOB.

A majority of 0.8 games I've play recently show that people are getting it. In 0.85 will add the next phase of these changes. If we have to hold the players hand a little so be it. One day you'll all be grown up



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Old 01-22-2009, 02:20 PM   #232
torenico

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Default Re: [Features] Project Reality v0.85

All our decoding.. for this!!! YAY!


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Old 01-22-2009, 02:24 PM   #233
ExisSellos

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Default Re: [Features] Project Reality v0.85

Jizzed in my pants!

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but they all fear us
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Old 01-22-2009, 02:27 PM   #234
00SoldierofFortune00

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Default Re: [Features] Project Reality v0.85

Quote:
Originally Posted by [R-DEV]CodeRedFox View Post
You cant code out NOOB.
Hence why I think they should be the responsibility of the squad, not the team. I agree with HAT, sniper, AA, engineer, and possibly grenadier and that they should be the responsibility of the team, but basic kits that the squads need to survive on like Automatic Rifleman and especially LAT with all the APCs in this version are going to severly cripply infantry squads if they cannot get a hold of them.

Quote:
A majority of 0.8 games I've play recently show that people are getting it. In 0.85 will add the next phase of these changes. If we have to hold the players hand a little so be it. One day you'll all be grown up
This one really has nothing to do with "geting it." It has more to do with realism and the basic needs of infantry fireteams/squads in combat and their ability to survive.

"Push the Envelope, Watch It Bend"

Tool ~ Lateralus
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Old 01-22-2009, 02:31 PM   #235
CodeRedFox
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Default Re: [Features] Project Reality v0.85

Well lets all talk about it after you played the release. Analyzing it even with out playing it is hard for you and commenting FROM playing it is unfair to argue about it.


My opinion is this is the best version of PR yet. Game play is SO much better.



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Last edited by CodeRedFox; 01-22-2009 at 02:39 PM..
Old 01-22-2009, 02:39 PM   #236
LimaTango
Default Re: [Features] Project Reality v0.85

Quote:
Originally Posted by 00SoldierofFortune00 View Post
No, your misunderstanding me. I like the fact that there are more Automatic Rifleman kits available for the team. The problem I have is, according to the manuel and changelog, why are they onyl available at APCs, Ammo Dumps, and Supply Drops? What if you are behind enemy lines and your man needs a SAW? Is he supposed to hike all the way back to request one since he can't get it from the RP?
If you choose to stay behind enemy lines I think its more realistic to stick with the loadout you carry in, stay covert, provide intel or/and damage important enemy assets and finally get resupplied.

Many of the not-so-wanted updates like kit request or unarmed pilots isnt the most realistic approach, but it will hopefully lean towards a more realistic way to do operations and higher level of teamwork.
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Old 01-22-2009, 02:40 PM   #237
00SoldierofFortune00

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Default Re: [Features] Project Reality v0.85

Quote:
Originally Posted by [R-DEV]CodeRedFox View Post
Well lets all talk about it after you played the release. Analyzing it even with out playing it is hard for you and commenting FROM playing it is unfair to argue about it.
I know, just saying it depends heavily on the human presence, and from playing with other people in pubs, anyone can spot things that might go wrong if it depends on other players.

"Push the Envelope, Watch It Bend"

Tool ~ Lateralus
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Old 01-22-2009, 02:41 PM   #238
torenico

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Default Re: [Features] Project Reality v0.85

Im gonna miss you..

Removed Ghille Suit from all Snipers





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Old 01-22-2009, 03:05 PM   #239
CodeRedFox
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Default Re: [Features] Project Reality v0.85

Quote:
Originally Posted by torenico View Post
Im gonna miss you..
Removed Ghille Suit from all Snipers
Why when you silhouetting your self on a mountain we dont miss it



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Old 01-22-2009, 03:19 PM   #240
Schakal
Default Re: [Features] Project Reality v0.85

Hello

I also don't understand the removing of the ghille suits. Okay, they are“nt visible on longer distances... that's a problem. But why make this problem also on short ranges? It doesn't harm anybody. It only has positive and realistic aspects. Its harder to see you ...
(btw. the whole "hiding" part of being a sniper isn't, or couldn't be, really considered in the game... everyone knows the pictures of the totally invisible snipers in bushes/grass etc. Its one of the main aspects in the role and training. Its essential for success and surviving.),
...its more realistic and its makes the kit more attractive... the look of the sniperkit is so important for the atmosphere in the game!

I don't understand why the ghille could not remain until the "something-else-that-will-make-it-work-right"-thing is ready?

But for the rest: I LOVE IT!!! THIS GAME IS EPIC!!! GREAT!!!

Thanks for all the hard work
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