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#231 |
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Retired PR Developer
![]() Join Date: Nov 2005
Location: ZZ9 Plural Z Alpha
Posts: 6,120
Blog Entries: 9
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You cant code out NOOB.
A majority of 0.8 games I've play recently show that people are getting it. In 0.85 will add the next phase of these changes. If we have to hold the players hand a little so be it. One day you'll all be grown up |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "apcs, like dogs can't look up" - Dr2B Rudd |
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#232 |
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All our decoding.. for this!!! YAY!
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#233 |
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Jizzed in my pants!
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Some like us most hate us
but they all fear us |
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#234 | |
![]() Join Date: Feb 2006
Location: US
Posts: 2,895
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Hence why I think they should be the responsibility of the squad, not the team. I agree with HAT, sniper, AA, engineer, and possibly grenadier and that they should be the responsibility of the team, but basic kits that the squads need to survive on like Automatic Rifleman and especially LAT with all the APCs in this version are going to severly cripply infantry squads if they cannot get a hold of them.
Quote:
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"Push the Envelope, Watch It Bend"
Tool ~ Lateralus |
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#235 |
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Retired PR Developer
![]() Join Date: Nov 2005
Location: ZZ9 Plural Z Alpha
Posts: 6,120
Blog Entries: 9
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Well lets all talk about it after you played the release. Analyzing it even with out playing it is hard for you and commenting FROM playing it is unfair to argue about it.
My opinion is this is the best version of PR yet. Game play is SO much better. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "apcs, like dogs can't look up" - Dr2B Rudd |
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Last edited by CodeRedFox; 01-22-2009 at 02:39 PM..
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#236 | |
![]() Join Date: Mar 2007
Posts: 16
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Quote:
Many of the not-so-wanted updates like kit request or unarmed pilots isnt the most realistic approach, but it will hopefully lean towards a more realistic way to do operations and higher level of teamwork. | |
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#237 |
![]() Join Date: Feb 2006
Location: US
Posts: 2,895
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I know, just saying it depends heavily on the human presence, and from playing with other people in pubs, anyone can spot things that might go wrong if it depends on other players.
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"Push the Envelope, Watch It Bend"
Tool ~ Lateralus |
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#238 |
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Im gonna miss you..
Removed Ghille Suit from all Snipers |
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#239 |
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Retired PR Developer
![]() Join Date: Nov 2005
Location: ZZ9 Plural Z Alpha
Posts: 6,120
Blog Entries: 9
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "apcs, like dogs can't look up" - Dr2B Rudd |
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#240 |
![]() Join Date: Jul 2008
Posts: 4
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Hello
I also don't understand the removing of the ghille suits. Okay, they are“nt visible on longer distances... that's a problem. But why make this problem also on short ranges? It doesn't harm anybody. It only has positive and realistic aspects. Its harder to see you ... (btw. the whole "hiding" part of being a sniper isn't, or couldn't be, really considered in the game... everyone knows the pictures of the totally invisible snipers in bushes/grass etc. Its one of the main aspects in the role and training. Its essential for success and surviving.), ...its more realistic and its makes the kit more attractive... the look of the sniperkit is so important for the atmosphere in the game! I don't understand why the ghille could not remain until the "something-else-that-will-make-it-work-right"-thing is ready? But for the rest: I LOVE IT!!! THIS GAME IS EPIC!!! GREAT!!! Thanks for all the hard work |
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| Tags |
| feature, features, list, project, reality, update, v085 |
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